[WIP] [WIP] Misplaced Conversion
Quote from Wsterfury on May 31, 2011, 1:20 amI thought about it and realized that Conversion Gel and Excursion Funnels were never really used together in the single-player or co-op campaigns. I have taken a stab at fixing that.
This is the first map I felt remotely comfortable about uploading in such an early state. It's a work-in-progress for my Summer Mapping Initiative map, so we'll see how it goes. I'd love to hear some constructive criticism; I know the map's not perfect (it's definitely not right now, still very early and cobbled together) but I think it could be a pretty neat little test chamber once it's all said and done.
Modified arrival/departure transition vmf courtesy MSleeper, who has been super-helpful with all the scrubby questions I've had so far.
v0.5 Update -
- LOTS of retexturing/detailing.
Texturing - Fairly far along. Getting there, but not perfect yet.
Detailing - Making some good headway on this. It's starting to look the part of a Wheatley chamber.
Lighting - Mostly natural lighting at this point. Might add some to the bottom region, but not sure.
Props - Comin' along. There's some stuff to look at.File Name: Misplaced Conversion.rar
File Size: 5.39 MiB
Click here to download Misplaced Conversion
I thought about it and realized that Conversion Gel and Excursion Funnels were never really used together in the single-player or co-op campaigns. I have taken a stab at fixing that.
This is the first map I felt remotely comfortable about uploading in such an early state. It's a work-in-progress for my Summer Mapping Initiative map, so we'll see how it goes. I'd love to hear some constructive criticism; I know the map's not perfect (it's definitely not right now, still very early and cobbled together) but I think it could be a pretty neat little test chamber once it's all said and done.
Modified arrival/departure transition vmf courtesy MSleeper, who has been super-helpful with all the scrubby questions I've had so far.
v0.5 Update -
- LOTS of retexturing/detailing.
Texturing - Fairly far along. Getting there, but not perfect yet.
Detailing - Making some good headway on this. It's starting to look the part of a Wheatley chamber.
Lighting - Mostly natural lighting at this point. Might add some to the bottom region, but not sure.
Props - Comin' along. There's some stuff to look at.
File Name: Misplaced Conversion.rar
File Size: 5.39 MiB
Click here to download Misplaced Conversion
Quote from Wsterfury on June 1, 2011, 5:12 amUpdated the map (and included a BSP for those who don't have Hammer)!
It's starting to come along...still got a bit of a ways to go before it's ready for submission though.
Updated the map (and included a BSP for those who don't have Hammer)!
It's starting to come along...still got a bit of a ways to go before it's ready for submission though.
Quote from Ruien on June 1, 2011, 10:06 amI was unable to solve this. I think [spoiler]you're supposed to use the reverse (orange) tractor beam to pull a box through the timed window. However, when I press the rightmost button, the box-opener turns orange and stays orange forever, but never drops a box.[/spoiler]
I was unable to solve this. I think
Quote from Wsterfury on June 1, 2011, 5:37 pmRuien wrote:I was unable to solve this. I think [spoiler]you're supposed to use the reverse (orange) tractor beam to pull a box through the timed window. However, when I press the rightmost button, the box-opener turns orange and stays orange forever, but never drops a box.[/spoiler]Turns out I had built the skybox wrong and it clipped into the box dropper's instance. Uploading a (hopefully) fixed version now.
EDIT: And a new version with a bunch more detailing/texturing has been added. I got a lot more progress done today than I expected.
Turns out I had built the skybox wrong and it clipped into the box dropper's instance. Uploading a (hopefully) fixed version now.
EDIT: And a new version with a bunch more detailing/texturing has been added. I got a lot more progress done today than I expected.
Quote from Ruien on June 2, 2011, 3:00 amIt does look a lot nicer now; even better, it's solvable
The concept of funnels + conversion gel has a lot of potential (I was considering using this myself in a future map -- Specifically, I like the idea of making the gel fall into water or something so that all manipulation has to be done with the funnel).
If you continue with the conversion gel + excursion funnel concept and create a series of test chambers scaling in difficulty, I think this would be a lot of fun.
It does look a lot nicer now; even better, it's solvable ![]()
The concept of funnels + conversion gel has a lot of potential (I was considering using this myself in a future map -- Specifically, I like the idea of making the gel fall into water or something so that all manipulation has to be done with the funnel).
If you continue with the conversion gel + excursion funnel concept and create a series of test chambers scaling in difficulty, I think this would be a lot of fun.
Quote from resul4ee on June 7, 2011, 3:37 pmgreat map also visualy I have noticed a small thing on the floor there is a bit of floor risen, don`t know if it`s only by me but just noticed it.
It`s an great map just did not know why you had the box button placed [spoiler]if you have the box with you you can press the button that wil open the 'hatch' and you can go with the box to the end where you place it onto the button and you are done[/spoiler]
but still great map with great potential :thumbsup:
great map also visualy I have noticed a small thing on the floor there is a bit of floor risen, don`t know if it`s only by me but just noticed it.
It`s an great map just did not know why you had the box button placed
but still great map with great potential :thumbsup:
