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[WIP] [WIP] KA Level 2

SP KA Level 2 Verison 0.35

This is my second map that is not as normal "Portal 2" maps, but it have some new thinking puzzles some may be better then other (i know of it)

Info:
Difficulty 2/5
Death-rate 2/5
New thinking 4/5

Included types of moments:

*A diffrent type of Maze
*New type of Bridge walking
*Little speed jumping
*And some "speedy thing in - speedy thing out"

Install and uninstall:

copy map to portal 2/portal2/maps

(you may delete the old verison if have any "SP_KA_maps_level_2_xxx-bsp"(xxx = verison number)

to run map type "map sp_ka_maps_level_1_xxx.bsp"

======Change Log======
V0.36
*Bug Fix For metal grid not solid.

v0.35
*last version ready for WIP release

Later Versions Todo List:
* Get feedback and fix any bugs or errors.

File Name: SP_Ka_Maps_Level_2_036.7z
File Size: 2.62 MiB
Click here to download KA Level 2

Known bug but i am working on a fix is
*Bug For metal grid not being solid.

Not bad, actually a funny map, considering that I wouldn't call this a puzzle map. I'll upload my blindrun of this map later, but let me talk about the different parts of the map for now.

Knatte_Anka wrote:
*A different type of Maze

I know this kind of mazes from other games. I actually never liked them, but here it's fairly short and it won't take you too long to understand and solve it.
However I was able to push the button "through" the wall (Actually I rushed towards the button and pushed it before the wall appeared.) Didn't give me much of an advantage though apart from confusing me just a little more. The blindrun video will let you know what I mean.
Also I did only need one lift in this room. Is this intended or did I find a shortcut? From what the room looked like I assumed I'd have to go up and down several times over several lifts to reach the exit.

Knatte_Anka wrote:
*New type of Bridge walking

This is my favorite part of the map. It took me a moment until I found out what to do, but then I liked it. Good job on this one. However, at some points the bridge became greenish visible to me. Is that intended? You can see what I mean in my blindrun later.

Knatte_Anka wrote:
*Little speed jumping

Uhm.. you call this a part of the map? It was only one jump, wasn't it? Didn't take me much time, just jumping over the gap. Actually nothing special.

Knatte_Anka wrote:
*And some "speedy thing in - speedy thing out"

Same here, not really special but it's a decent part to finish the map with.

The complete blindrun took me about 11 minutes. I'll post back when I found time to upload it.

Edit:
Oh wait, there was one more part which you didn't name in the first post and which I absolutely disliked: You gave me some buttons there and I had to find out a certain "code" in order to open the door!? This is pretty much random and sucks, sorry. That's no fun at all for the player.

Djinndrache wrote:
Not bad, actually a funny map, considering that I wouldn't call this a puzzle map. I'll upload my blindrun of this map later, but let me talk about the different parts of the map for now.

It will be interesting to see who you did the map and it is very good way to see what may need to be changed.

Djinndrache wrote:

Knatte_Anka wrote:
*A different type of Maze

I know this kind of mazes from other games. I actually never liked them, but here it's fairly short and it won't take you too long to understand and solve it.
However I was able to push the button "through" the wall (Actually I rushed towards the button and pushed it before the wall appeared.) Didn't give me much of an advantage though apart from confusing me just a little more. The blindrun video will let you know what I mean.
Also I did only need one lift in this room. Is this intended or did I find a shortcut? From what the room looked like I assumed I'd have to go up and down several times over several lifts to reach the exit.

Spoiler
you had good luck and took the right lift to get to the exit it is only one solution :P
but this part may be gona me re designed :D to give a diffrent look and to be more fun but also little harder then i will not always have same solution :P

Djinndrache wrote:
Knatte_Anka wrote:
*New type of Bridge walking

This is my favorite part of the map. It took me a moment until I found out what to do, but then I liked it. Good job on this one. However, at some points the bridge became greenish visible to me. Is that intended? You can see what I mean in my blindrun later.

the greenish thing is to do it easier if you get to some checkpoints but maybe not needen any more after i got the paint to work but have to think on that.

Djinndrache wrote:
The complete blindrun took me about 11 minutes. I'll post back when I found time to upload it.

Edit:
Oh wait, there was one more part which you didn't name in the first post and which I absolutely disliked: You gave me some buttons there and I had to find out a certain "code" in order to open the door!? This is pretty much random and sucks, sorry. That's no fun at all for the player.

That i will add in the description and give a hint how to solve it

and thank you for all feedback and i am to take all into account then updating the map.

Bloody weird map lol.

Spoiler
the second part everything I did I hit an invisable wall.Once I got some gel spread aroung I seen what was going on

Spoiler
Image

Here is the blindrun:

6vrIMVUceP8
(Link: http://www.youtube.com/watch?v=6vrIMVUceP8)