[WIP] [WIP] Ion Bridge 1
Quote from yongedevil on June 30, 2011, 5:15 amA small simple map featuring a time based bridge puzzle. Think fast or swim.
Changelog:
Beta 2
- Added a delay before the second fizzler activates to give both players time to get past it.
- Increased the speed of the moving fizzlers
- Decreased the timer on the last button
- Added GLaDOSFile Name: mp_coop_ion_bridge_1_b2.7z
File Size: 1.06 MiB
Click here to download Ion Bridge 1
A small simple map featuring a time based bridge puzzle. Think fast or swim.
Changelog:
Beta 2
- Added a delay before the second fizzler activates to give both players time to get past it.
- Increased the speed of the moving fizzlers
- Decreased the timer on the last button
- Added GLaDOS
File Name: mp_coop_ion_bridge_1_b2.7z
File Size: 1.06 MiB
Click here to download Ion Bridge 1
Quote from Djinndrache on October 4, 2011, 8:06 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:7k6_wchQcAA
(Link: http://www.youtube.com/watch?v=7k6_wchQcAA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
7k6_wchQcAA
(Link: http://www.youtube.com/watch?v=7k6_wchQcAA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from yongedevil on November 8, 2011, 1:27 pmThank you again for making the video. Seeing how you dealt with the moving fizzlers was an eye opener in terms of how they might be standardized to make their logic clearer. I can also see how some visual differentiation to help orient the player would help them keep from getting turned around.
Thank you again for making the video. Seeing how you dealt with the moving fizzlers was an eye opener in terms of how they might be standardized to make their logic clearer. I can also see how some visual differentiation to help orient the player would help them keep from getting turned around.
