[WIP] [WIP] Hub Mission Beta - [WIP] - [Coop]
Quote from coolion32 on July 12, 2012, 7:39 am### Hub Mission Open Beta ###
Hub Mission is a great mission and equipped with many special effects co-op map where you have to think together. You will first spawn in a sort of maze, then are you in a huge factory of apeture science. And from then on it is, come on! Hub's mission is still in beta until now, the factory was worked out and the spawn. But as yet there is no real test, so we have opened the Open Beta. Help us find bugs, so we can resolve this quickly and it finally comes to the test!
A changelog can be found in the readme in the download, it would be necessary if you let us come back plenty of comments.Have fun!
File Name: Hub Mission.rar
File Size: 4.78 MiB
Click here to download Hub Mission Beta - [WIP] - [Coop]
### Hub Mission Open Beta ###
Hub Mission is a great mission and equipped with many special effects co-op map where you have to think together. You will first spawn in a sort of maze, then are you in a huge factory of apeture science. And from then on it is, come on! Hub's mission is still in beta until now, the factory was worked out and the spawn. But as yet there is no real test, so we have opened the Open Beta. Help us find bugs, so we can resolve this quickly and it finally comes to the test!
A changelog can be found in the readme in the download, it would be necessary if you let us come back plenty of comments.
Have fun!
File Name: Hub Mission.rar
File Size: 4.78 MiB
Click here to download Hub Mission Beta - [WIP] - [Coop]
Quote from zivi7 on July 14, 2012, 10:16 amThe final area looks nice so far. Is the idea to have coop-tests behind all those doors in the end? Looks like this could become a pretty huge coop-map then.
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There were some things Chickenmobile and me didn't like though:
[spoiler]We didn't enjoy the lightbridge test in the beginning. If you want the bridge timed you should place a visible timer with its ticking sound somewhere. Nicer than just pressing buttons simulatiously would be a real coop puzzle with all four portals though.
The next area was confusing. We weren't able to tell what the button did, why there was an explosion and what it did and why the door opened at some point.
When one person rides the lift down, the second person can't just jump down there but is blocked off instead. I don't know if that's a player_clip or something else but having to run the lift up and down again for the second person is annoying.
When standing near the lift there's music audible, but it's not anymore when you move a bit away. Maybe you forgot to check the "play everywhere" flag in that ambience_generic's options?
In the following area, a lot of the walkways need corner pieces near the doors. That would look much nicer.
When you look up in this area, there's just blue void. It would be nicer if there were things like those huge containers, a visible ceiling, pipes or something.
Finally, it would be nice to have a screen_message or something else telling the playtesters when they have seen everything. We spent a while walking around without knowing if there was more to see.[/spoiler]
The final area looks nice so far. Is the idea to have coop-tests behind all those doors in the end? Looks like this could become a pretty huge coop-map then.
There were some things Chickenmobile and me didn't like though:
The next area was confusing. We weren't able to tell what the button did, why there was an explosion and what it did and why the door opened at some point.
When one person rides the lift down, the second person can't just jump down there but is blocked off instead. I don't know if that's a player_clip or something else but having to run the lift up and down again for the second person is annoying.
When standing near the lift there's music audible, but it's not anymore when you move a bit away. Maybe you forgot to check the "play everywhere" flag in that ambience_generic's options?
In the following area, a lot of the walkways need corner pieces near the doors. That would look much nicer.
When you look up in this area, there's just blue void. It would be nicer if there were things like those huge containers, a visible ceiling, pipes or something.
Finally, it would be nice to have a screen_message or something else telling the playtesters when they have seen everything. We spent a while walking around without knowing if there was more to see.
Quote from coolion32 on July 14, 2012, 10:40 amHi Zivi7,
No this is not the end mp_coop_hub_mission the map. The map is currently in a beta status. The map will be expanded even further, and have only been a week of development, and a variety of bugs and structures not yet completed. It may still do so much, wait and see and look forward to the next version!
Hi Zivi7,
No this is not the end mp_coop_hub_mission the map. The map is currently in a beta status. The map will be expanded even further, and have only been a week of development, and a variety of bugs and structures not yet completed. It may still do so much, wait and see and look forward to the next version!

Quote from Kuchikixx on August 26, 2012, 10:19 amThe Map looks really nice so far. The visuals are awesome. We have found no bugs while playing. Really anticipating the tests. But is there any way to make the lift be able to move both players? Also, does the button in the observation room do anything? If so, I haven't noticed. Apart from that, I have no complaints.
The Map looks really nice so far. The visuals are awesome. We have found no bugs while playing. Really anticipating the tests. But is there any way to make the lift be able to move both players? Also, does the button in the observation room do anything? If so, I haven't noticed. Apart from that, I have no complaints.
Quote from Unowninator on March 24, 2014, 3:25 pmI'm stuck at the part where we see blue gel through a window within door.
I'm stuck at the part where we see blue gel through a window within door.