[WIP] [WIP] Enviromental Testing -BETA!- V2!
Quote from LordHiggi on June 23, 2012, 9:54 pmHey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT!
Update Log:
-Removed the companion cube secret.
-Removed Puzzlelist folder.
-Removed test soloution .txt's.
+Added more lighting for the "Old Aperture Zone."
+Changed two buttons to fit their "zone."
+Added a Weighted Button to activate exit.
+Added the "Update Log" to the "README OR ELSE.txt."
*Fixed the "Invisible" emansipation grill error.
*Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone."NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created!
This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack!
So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)File Name: EnviromentalTesting-BETA! V2.zip
File Size: 3.92 MiB
Click here to download Enviromental Testing -BETA!- V2!
Hey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT!
Update Log:
-Removed the companion cube secret.
-Removed Puzzlelist folder.
-Removed test soloution .txt's.
+Added more lighting for the "Old Aperture Zone."
+Changed two buttons to fit their "zone."
+Added a Weighted Button to activate exit.
+Added the "Update Log" to the "README OR ELSE.txt."
*Fixed the "Invisible" emansipation grill error.
*Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone."
NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created!
This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack!
So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)
File Name: EnviromentalTesting-BETA! V2.zip
File Size: 3.92 MiB
Click here to download Enviromental Testing -BETA!- V2!
Quote from mironos on June 24, 2012, 6:45 pmNot sure what stage this is in, but some initial thoughts:
- First off, the puzzles are easy to the point of being trivial. Definitely need to up the challenge factor.
- In the first chamber, [spoiler]getting the portal gun should be more of a challenge. Having it appear by hitting the button directly in front of you when you start ruins the surprise of sliding down from the chute. You might as well just give players the gun to start with.[/spoiler]
- The door to 2nd chamber slow to open.
- It's weird to suddenly [spoiler]lose the gun after first chamber[/spoiler] with no explanantion
- The first chamber decor is a bit of a mixed bag.
Thanks!
Not sure what stage this is in, but some initial thoughts:
- First off, the puzzles are easy to the point of being trivial. Definitely need to up the challenge factor.
- In the first chamber,
- The door to 2nd chamber slow to open.
- It's weird to suddenly
- The first chamber decor is a bit of a mixed bag.
Thanks!
Quote from Lpfreaky90 on June 25, 2012, 10:53 amHey I've just played through your map and there are quite a few things that can be improved:
Room 1:
* No elevator?
* What does the button do?
(after noclipping I found out that it slides the other thing open (which causes some major graphical glitches because of two different textures overlapping.
* The lamp is placed really strange, and it's clipping through the ceiling.
* Where did my portalgun come from?
* Why is that door sliding open like that?
* you have some misaligned textures
* Why is there a slanted portal surface, couldn't you have placed it normally in the wall?Room 2:
* Why again the slanted white surface?
* Strange dimensions of a lot of things
* I'd place lights inside a full texture, not letting it cut through 2 different textures.
* Why is this suddenly a test chamber? Did we just break out of bts?Corridor:
* What is this texture supposed to be?
* Why is my portal gun taken? Who took my portalgun?Room 3:
* Why does the door not close?
* Why do I not get my laser cube back if I accidentally fizzle it in the corridor?
* Why is there a portalgun on some slanted glass?
* What does the laser exactly do and how
* Wood textures, strange light placement, slanted white panel againRoom 4:
* Why is there suddenly a small underground chamber in the modern testing track?
* WHY IS THIS MAP IN A BIG BOX? (It's really bad for performance!)
* Why are there wall textures on the floor?
* Why is there an exit elevator of the "wrong" style, considering you just had an underground puzzle?All in all there's a lot of room for improvement, but that's what the work in progress section is for ^_^
ps: instead of uploading new versions to this site you can also update your current map
Just edit your download and add a new file (make sure the name of your zip is different! (for example just add environmental.zip or something))
Hey I've just played through your map and there are quite a few things that can be improved:
Room 1:
* No elevator?
* What does the button do?
(after noclipping I found out that it slides the other thing open (which causes some major graphical glitches because of two different textures overlapping.
* The lamp is placed really strange, and it's clipping through the ceiling.
* Where did my portalgun come from?
* Why is that door sliding open like that?
* you have some misaligned textures
* Why is there a slanted portal surface, couldn't you have placed it normally in the wall?
Room 2:
* Why again the slanted white surface?
* Strange dimensions of a lot of things
* I'd place lights inside a full texture, not letting it cut through 2 different textures.
* Why is this suddenly a test chamber? Did we just break out of bts?
Corridor:
* What is this texture supposed to be?
* Why is my portal gun taken? Who took my portalgun?
Room 3:
* Why does the door not close?
* Why do I not get my laser cube back if I accidentally fizzle it in the corridor?
* Why is there a portalgun on some slanted glass?
* What does the laser exactly do and how
* Wood textures, strange light placement, slanted white panel again
Room 4:
* Why is there suddenly a small underground chamber in the modern testing track?
* WHY IS THIS MAP IN A BIG BOX? (It's really bad for performance!)
* Why are there wall textures on the floor?
* Why is there an exit elevator of the "wrong" style, considering you just had an underground puzzle?
All in all there's a lot of room for improvement, but that's what the work in progress section is for ^_^
ps: instead of uploading new versions to this site you can also update your current map Just edit your download and add a new file (make sure the name of your zip is different! (for example just add environmental.zip or something))