[WIP] [WIP] Enrichment Sphere, 1952
Quote from Moth on July 10, 2011, 8:34 amA blue and orange gel map with two sections. Screenshot coming soon. The second in a series of eight maps. Each one packed with detail, minimum 100 hours in Hammer.
File Name: MothSP1.rar
File Size: 5.26 MiB
Click here to download Enrichment Sphere, 1952
A blue and orange gel map with two sections. Screenshot coming soon. The second in a series of eight maps. Each one packed with detail, minimum 100 hours in Hammer.
File Name: MothSP1.rar
File Size: 5.26 MiB
Click here to download Enrichment Sphere, 1952

"Such monstrous sucking-constructions aren't built within one afternoon"

Quote from josepezdj on July 10, 2011, 9:41 amNice map. A lot of work made with all the structures and metal grids. It is solvable with just 1 cube though, so part of the beginning chamber is useless unless you avoid people can pass to the part where the n?6 is printed in the wall[spoiler]you can easily get there by simply walking on the left after being jumped with first blue gel[/spoiler]. Easy puzzles but funny.
Cheer up!
Nice map. A lot of work made with all the structures and metal grids. It is solvable with just 1 cube though, so part of the beginning chamber is useless unless you avoid people can pass to the part where the n?6 is printed in the wall
Cheer up!
Quote from SuperSoldier on July 10, 2011, 9:59 amThere was no Propulsion Gel in 1952.
There was no Propulsion Gel in 1952.
Quote from Moth on July 10, 2011, 10:13 am... that you knew about :-p
Can you please record a demo of the single-cube solution, and any unintended solutions, so I can better understand how to redesign those areas?
... that you knew about :-p
Can you please record a demo of the single-cube solution, and any unintended solutions, so I can better understand how to redesign those areas?

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from Groxkiller585 on July 10, 2011, 10:19 amSuperSoldier wrote:There was no Propulsion Gel in 1952.This is a custom map, anything canon does not apply.
This is a custom map, anything canon does not apply.

Quote from Moth on July 10, 2011, 1:26 pmDear god man! it took me 100 hours to make (I don't use instances!) and you completed it in 58 seconds :-p
Going to have to sort that out. The video is *hugely* helpful and I thank you for taking the time to make it. Shows me exactly where to place some wooden boards and noportal_volumes
Was that your first run? if not, approximately how long did it take for you to complete it? I've ran it so many times I can no longer see things from a first-time player perspective.
Once again thanks from a fellow LOST fan
P.S My Portal2 installation is broken, care to volunteer a screenshot I can post for this thread? use noclip!
Dear god man! it took me 100 hours to make (I don't use instances!) and you completed it in 58 seconds :-p
Going to have to sort that out. The video is *hugely* helpful and I thank you for taking the time to make it. Shows me exactly where to place some wooden boards and noportal_volumes
Was that your first run? if not, approximately how long did it take for you to complete it? I've ran it so many times I can no longer see things from a first-time player perspective.
Once again thanks from a fellow LOST fan
P.S My Portal2 installation is broken, care to volunteer a screenshot I can post for this thread? use noclip!

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from xdiesp on July 10, 2011, 3:10 pmThat's my second playthrough: in the first I found that same route, but it took me ~5 mins just to look around and spot the exit. Screenshots:
http://www.techpowerup.org/uploaded.php ... -14-37.jpg
http://www.techpowerup.org/uploaded.php ... -08-12.jpg
http://www.techpowerup.org/uploaded.php ... -39-05.jpg
http://www.techpowerup.org/uploaded.php ... -08-89.jpg
http://www.techpowerup.org/uploaded.php ... -58-53.jpg
That's my second playthrough: in the first I found that same route, but it took me ~5 mins just to look around and spot the exit. Screenshots:
http://www.techpowerup.org/uploaded.php ... -14-37.jpg
http://www.techpowerup.org/uploaded.php ... -08-12.jpg
http://www.techpowerup.org/uploaded.php ... -39-05.jpg
http://www.techpowerup.org/uploaded.php ... -08-89.jpg
http://www.techpowerup.org/uploaded.php ... -58-53.jpg
Quote from Moth on July 10, 2011, 5:55 pmThanks for the screenshots!
The intended solution is as follows:
[spoiler]Press button for blue paint, press button for box, place box on button, very big bounce off blue through massive doors.
Get second box, cover large lower central and upper areas with orange paint, use flings to get box on second button, fling again through the exit, then liberal use of blue and orange paints and lo bounce and flings to the exit[/spoiler]
Thanks for the screenshots!
The intended solution is as follows:
Get second box, cover large lower central and upper areas with orange paint, use flings to get box on second button, fling again through the exit, then liberal use of blue and orange paints and lo bounce and flings to the exit

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from 2CAE7256 on July 10, 2011, 7:47 pmIt's a nice map. But it's SO exploitable. I didn't even need to use any gel to get to the exit (and not using any major shortcuts). Here's a video:
vKLBKfLiKzsThis is another major shortcut:
QVG5gcVGFEg
Also if you put a cube under the crusher, nothing good happens.
You can also fizzle your cubes, I don't complain about that, just saying.I think that this map need a lot of work to make it less exploitable.
It's a nice map. But it's SO exploitable. I didn't even need to use any gel to get to the exit (and not using any major shortcuts). Here's a video:
vKLBKfLiKzs
This is another major shortcut:
QVG5gcVGFEg
Also if you put a cube under the crusher, nothing good happens.
You can also fizzle your cubes, I don't complain about that, just saying.
I think that this map need a lot of work to make it less exploitable.