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[WIP] [WIP] Cube Dance

These test require you to throw the cube around. I haven't bothered to figure out elevators yet. The test goes through three rooms and then begins repeating itself.

Let me know what you think. I'm pretty satisfied with it, but to be honest, I'm pretty new and have no idea what I'm doing.

File Name: Forehead_CubeDance.zip
File Size: 1.04 MiB
Click here to download Cube Dance

You want to play these:
Butterfingers - http://forums.thinking.withportals.com/post86935.html#p86935
And seriously consider watching:
Let's Break This Map - http://www.youtube.com/playlist?list=PLF25FB7F63D2CBFDF

I gave up on the part where

Spoiler
you start with the one cube and have to use momentum to put it on the exit button
. I could not figure it out.

Good Map

Well, thanks for trying it. I assure you, it is possible.

Spoiler
You don't need the panel that's up on the side, but it certainly makes it a lot easier.

You want to play these:
Butterfingers - http://forums.thinking.withportals.com/post86935.html#p86935
And seriously consider watching:
Let's Break This Map - http://www.youtube.com/playlist?list=PLF25FB7F63D2CBFDF
Joseph wrote:
I could not figure it out

Spoiler
Make an orange portal on the highest panel, then one blu in front of the exit. Maybe do this blue one with your back to the exit, so to move more freely in air.

Now pick up the cube. Enter the blue one while crouching, not to be propelled too much forward. As you fall, you have to: leave hold of the cube; shoot an orange portal right at your feet; pick up the cube again; keep moving forward to reach the exit.

Those intermission rooms (with the fizzler) are ugly, but you probably planned to remove them. I'd suggest a bit more detail, like observation rooms, and replace the full black walls. Also another cube spawner. If I were you, I'd mate all the puzzles in a single room because like this space feels too vacant. But you already have the hang of em!

the hills are alive... with the sound of music

Thanks for the input :) The map is rather stale, but I wasn't sure what to do about it - I'm not much of a decorator. Observation rooms is a good idea though.

Spoiler
The easiest way to do the final room is something like that, but you don't have to take the cube and drop it midway. You can leave it beside the blue portal and pick it up while you're bobbing between the portals.

The hardest way (but probably the most satisfying) is to place two portals on the floor and jump through with the cube. Let go of the cube while suspended in air and set the next portal, then quickly grab the cube again as you begin to fall. Then do that once more while maintaining your momentum to reach the end of the chamber.

Can you be more specific about the cube spawner? Do you have a specific place in mind? Or do you simply mean for aesthetics?

xdiesp wrote:
If I were you, I'd mate all the puzzles in a single room because like this space feels too vacant.

I can try to unify them a bit more, but the spacing was actually intentional. Some of the maps I've tried on this site often feel very cluttered and compact, whereas I like some breathing room. I think this is just a preference thing though.

You want to play these:
Butterfingers - http://forums.thinking.withportals.com/post86935.html#p86935
And seriously consider watching:
Let's Break This Map - http://www.youtube.com/playlist?list=PLF25FB7F63D2CBFDF

Nice to practice it, but not difficult at all when you already can do it :(