[WIP] [WIP] [COOP] (WIP) Bridge Over Toxic Water
Quote from jamesf141 on September 5, 2011, 4:51 amI'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this?
As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section.
Thanks in advance for any feedback; it's greatly appreciated.
File Name: Bridge_Toxic_WIP.rar
File Size: 1002.23 KiB
Click here to download [COOP] (WIP) Bridge Over Toxic Water
I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this?
As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section.
Thanks in advance for any feedback; it's greatly appreciated.
File Name: Bridge_Toxic_WIP.rar
File Size: 1002.23 KiB
Click here to download [COOP] (WIP) Bridge Over Toxic Water
Quote from Moth on September 5, 2011, 6:11 amWhy not just make a corridor with an autosave brush inside it?
Why not just make a corridor with an autosave brush inside it?

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from jamesf141 on September 5, 2011, 7:13 amRufusThorne wrote:Why not just make a corridor with an autosave brush inside it?Does that work in coop? If it was sp, that's what I'd do, but I'm pretty sure coop has a very different respawn system. You know those mid-level rooms with bot droppers in...
Does that work in coop? If it was sp, that's what I'd do, but I'm pretty sure coop has a very different respawn system. You know those mid-level rooms with bot droppers in...
Quote from SuperSoldier on September 5, 2011, 10:11 amRufusThorne wrote:Why not just make a corridor with an autosave brush inside it?That doesn't work in Coop.
Unfortunately, Valve didn't provide the instance for the airlock. However, there are a few instances made by the community in the "Other Files" category. Those should be good.
That doesn't work in Coop.
Unfortunately, Valve didn't provide the instance for the airlock. However, there are a few instances made by the community in the "Other Files" category. Those should be good. ![]()
Quote from jamesf141 on September 5, 2011, 12:29 pmSuperSoldier wrote:Unfortunately, Valve didn't provide the instance for the airlock. However, there are a few instances made by the community in the "Other Files" category. Those should be good.Thanks; I'll take a look and expand before the next release.
Thanks; I'll take a look and expand before the next release.
