[WIP] [WIP] Compulsive (Version 1.0)
Quote from LuckyRJ on August 4, 2012, 1:14 amDue to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it.
this is a 3 room coop map with some mixed elements.
although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on
but i would also like to thank Nautik for his help in leading me in the right direction in making better maps
hope you like this work in progress release version
all comments will be needed so that i can make further edits before i release the final product
Thanks
LuckyRJ
File Name: mp_coop_compulsive.rar
File Size: 12.65 MiB
Click here to download Compulsive (Version 1.0)
Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it.
this is a 3 room coop map with some mixed elements.
although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on
but i would also like to thank Nautik for his help in leading me in the right direction in making better maps
hope you like this work in progress release version
all comments will be needed so that i can make further edits before i release the final product
Thanks
LuckyRJ
File Name: mp_coop_compulsive.rar
File Size: 12.65 MiB
Click here to download Compulsive (Version 1.0)
Quote from LuckyRJ on August 4, 2012, 7:12 amUpdate Information.
Although i am replying with this information it is for my use so i know what parts i have updated i will not update the file though until i release it now
Sorted the skybox out - made it cover only the roof area only and removed the bts walls for now, will add them again soon.
so todo list:
sort the laser puzzle out in chamber 1,
add some elements to blend chamber 1 and chamber 2 to chamber 3,make chamber 1 laser puzzle harder ( i made it simple for now until i get around to make it a little harder)
add some extra textures to the walls and floors to make them look less bland
FIXED: Toxic Water where the cubes didnt dissolve (added the trigger multiple !activator)
will update this when i edit more of the map and prepare it for its full proper release
LuckyRJ
Update Information.
Although i am replying with this information it is for my use so i know what parts i have updated i will not update the file though until i release it now
Sorted the skybox out - made it cover only the roof area only and removed the bts walls for now, will add them again soon.
so todo list:
sort the laser puzzle out in chamber 1,
add some elements to blend chamber 1 and chamber 2 to chamber 3,
make chamber 1 laser puzzle harder ( i made it simple for now until i get around to make it a little harder)
add some extra textures to the walls and floors to make them look less bland
FIXED: Toxic Water where the cubes didnt dissolve (added the trigger multiple !activator)
will update this when i edit more of the map and prepare it for its full proper release
LuckyRJ
Quote from UsCobra11 on August 4, 2012, 11:54 pmI know this is a WIP but here are my thoughts so far:
No.
My rating: 1/10
My friends rating: Retarded/10 (Actual quote)4 Lasers in one room can cause massive lag problems. Don't do that.
The jumping puzzle is just.. no. No one will like that. I don't know why you would even implement such a thing.
You don't need the funnel in the first room. Watch where you put portalable surfaces...Those are just a few of the many amount of problems in the map.
You are getting somewhat better but still.. needs works... lots of it...
AND don't call me a bully for criticizing your map. That's what happens.
I know this is a WIP but here are my thoughts so far:
No.
My rating: 1/10
My friends rating: Retarded/10 (Actual quote)
4 Lasers in one room can cause massive lag problems. Don't do that.
The jumping puzzle is just.. no. No one will like that. I don't know why you would even implement such a thing.
You don't need the funnel in the first room. Watch where you put portalable surfaces...
Those are just a few of the many amount of problems in the map.
You are getting somewhat better but still.. needs works... lots of it...
AND don't call me a bully for criticizing your map. That's what happens.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from LuckyRJ on August 5, 2012, 8:05 amhmmm well thank you lol *cough cough*
please could you explain why i dont need the funnel in the first room, and i dont have any lag issues with the 4 lasers in the second room. so unless others state they are lagging - the second room is staying the way it is (but ty for the feedback).
also if you compare the 3rd room, i do place and know where to place portable surfaces, in the first room i made it this way because i didnt want that room to be hard, i like my puzzles easy - medium, and to be entertaining. anyway this is a work in progress, i will keep in mind what you said
LuckyRJ
hmmm well thank you lol *cough cough*
please could you explain why i dont need the funnel in the first room, and i dont have any lag issues with the 4 lasers in the second room. so unless others state they are lagging - the second room is staying the way it is (but ty for the feedback).
also if you compare the 3rd room, i do place and know where to place portable surfaces, in the first room i made it this way because i didnt want that room to be hard, i like my puzzles easy - medium, and to be entertaining. anyway this is a work in progress, i will keep in mind what you said
LuckyRJ