[WIP] [WIP] Complementary Action
Quote from Xtreger on December 19, 2013, 12:55 amHelp or hinderance - if only that button could make up its mind.
A tiny PTI/WIP map of easy/medium difficulty.
Note that the map is complete except for elevators.
Unfortunately I'm getting an error when trying to publish this, and I'm too lazy to add elevators, so I'll just release this as a WIP.Put the bsp file in SteamAppscommonportal 2portal2maps, and type "map ca_ver1" in the in-game console to play.
File Name: ca_ver3.rar
File Size: 1.28 MiB
Click here to download Complementary Action
Help or hinderance - if only that button could make up its mind.
A tiny PTI/WIP map of easy/medium difficulty.
Note that the map is complete except for elevators.
Unfortunately I'm getting an error when trying to publish this, and I'm too lazy to add elevators, so I'll just release this as a WIP.
Put the bsp file in SteamAppscommonportal 2portal2maps, and type "map ca_ver1" in the in-game console to play.
File Name: ca_ver3.rar
File Size: 1.28 MiB
Click here to download Complementary Action
Quote from RogerL on December 19, 2013, 4:17 pmI'm not sure I solved this correctly, because it was too easy once I thought of it. I put one cube on the first button, [spoiler]then portal on the floor under the other cube's dropper and the other portal next to the other button. Pressed the dropper button, ran past the first fizzler, and when the cube dropped on the button,[/spoiler] I was done.
I'm not sure I solved this correctly, because it was too easy once I thought of it. I put one cube on the first button,
Quote from HeadShot on December 19, 2013, 5:24 pmGood to see you back, man! I'll give this a shot as soon as possible.
Edit: my solution was similar to Roger's, except [spoiler]i put a portal above the second button, dropped it through a portal next to the fizzler, walked through before it hits[/spoiler]
Good to see you back, man! I'll give this a shot as soon as possible.
Edit: my solution was similar to Roger's, except
Quote from Xtreger on December 20, 2013, 12:32 amI should've paid more attention to unintended solns, guess my already limited mapping skills are quite rusty now.
I've updated the map to make some of the surfaces unportalable.
Glad to see that some of the old users are still here
I should've paid more attention to unintended solns, guess my already limited mapping skills are quite rusty now.
I've updated the map to make some of the surfaces unportalable.
Glad to see that some of the old users are still here
Quote from RogerL on December 20, 2013, 6:14 pmWell, I found another solution, but I'm still not sure if it is intended. What I did was [spoiler]place a portal next to the button and place a cube through the portal leaning against but not activating the button. Go inside the first fizzler, then shoot a portal on the ceiling, which knocks the cube onto the button.[/spoiler] Finish as before.
Well, I found another solution, but I'm still not sure if it is intended. What I did was
Quote from HeadShot on December 31, 2013, 6:01 pmHey Xtreger, just got back from vacation and tried the new version. Used a similar method to my first run. A little trial and error and you can get the respawn to put the cube on the button using the surfaces above it.
Hey Xtreger, just got back from vacation and tried the new version. Used a similar method to my first run. A little trial and error and you can get the respawn to put the cube on the button using the surfaces above it.