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[WIP] [WIP] Bad Day

A normal day in the aperture science enrichment center? Or is it going to be a bad one?
Features:
-Jumpenturrets (My new use of Frankenturrets)
-Funnels
-Fizzlers
-Faith Plates
-Buttons
-BTS area
and the intro of an intresting story...

File Name: sp_bad_day_1.rar
File Size: 2.91 MiB
Click here to download Bad Day

I like Jumpenturret, very interesting mechanic, and overall the puzzle was good.

Here's the problems I noticed:

Spoiler
- What is the point of the flashback to the lasered chamber? Nothing on camera seems to attract attention...
- Not a particular fan of the [spoiler]Wheatley toss over the emancipation grid bts. I frown on cube-tossing in general, but it seems like you want us to be able to jump OVER the grid using the turret and cabinet. However, the cabinet is a smidgen too tall.

- You have some z-fighting between the pipes in the pump room. Check your model placement ;)
- The voice of the Adventure Core is clearly not global like those of the announcer and GLaDoS, but we never see the source. I recommend making it global so that it melds with the other voices.[/spoiler]

Looking forward to more!
- torquestomp

Check out my mapping project!

PM me if you want to co-op on a map design. Love this game!

Great map so far, however some things are weird/buggy/annoying.

-Why is there that flashback? Nothing happens
-The fizzler is bugged. I guess to get Wheatley up you have to

Spoiler
put a portal downside, disable the fizzler to go through and put a portal upside. However, the fizzler reactivates after only a second and won't give you another chance.
Means you are completely stuck if you ruin the first try... So I had to noclip around it in my blindrun
-Some of the sounds are played way too often like Wheatley's "fixed". He says it everytime when you get close to the door. It would be better if he would only say it once
-That one core's voice was not very loud. It was barely hearable

Apart from these (and possibly some more) issues the map is great and I hope you can improve the map before you release a final version of this WIP. I'll upload my blindrun of this map later.

I liked the map overall. The jumpenturret was cool. one issue I encountered. When I killed Wheatley in the fizzler after returning with the potato gun the save point went into a continuous loop. I had to quit and reload an earlier save point. Looking forward to see more with the jumpenturret.

"I am not a Marshmallow"

To make somthing clear: It is not intended to toss wheatley oer the fizzler, or portal around it. There are 2 buttons at the sides. When you press both it deactivates. I implented this fizzler to avoid players having a portal in the gel extractor room and in the pump station. This would break the

Spoiler
elevator fall
. To the flashback:
You see gel emitters. Those gels could help you out of the testchamber, because the plate is broken. So I thought the player should think.
The logic near the heavy security door is a bit unstable (if you decompile the map, you will see), but i will look for improvement.
Thank you for feedback.

Here is the promised blindrun:

iie6vGS6YE8
(Link: http://www.youtube.com/watch?v=iie6vGS6YE8)

262LetsPlay wrote:
To make somthing clear: It is not intended to toss wheatley oer the fizzler, or portal around it. There are 2 buttons at the sides. When you press both it deactivates. I implented this fizzler to avoid players having a portal in the gel extractor room and in the pump station.

In mine, it wouldn't work. The buttons didn't depress when clicked on, and the fizzler never stopped. I also had to noclip around.

It took me a while to figure out the cube was bouncy.

Perhaps make it impossible to push the first button from the blue funnel. I initially thought you either had to push it on your 1st time over or else you miss it. If you make it impossible then it would force the intended solution (add a wall?).

The buttons to disable the emancipation grid didn't work for me. I had to toss Wheatley over.

It was also a little irritating to go into the last room with the switches without Wheatley and not be able to do anything. Perhaps make it so you cannot enter the room without having Wheatley past the emancipation grid?