[WIP] [WIP] Anglelasers
Quote from MissStabby on May 29, 2011, 1:45 amThis room teaches you a new way to handle reflectorcubes.
It will be a gate to some more difficult puzzles involving this mechanic.Its purely a mechanic teaching testchamber,
so dont expect a devilishiously complex puzzle. (yet)Feel free to comment about the map
File Name: sp_anglelasers.zip
File Size: 994.09?KiB
Anglelasers
This room teaches you a new way to handle reflectorcubes.
It will be a gate to some more difficult puzzles involving this mechanic.
Its purely a mechanic teaching testchamber,
so dont expect a devilishiously complex puzzle. (yet)
Feel free to comment about the map ![]()

File Name: sp_anglelasers.zip
File Size: 994.09?KiB
Anglelasers
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
Quote from Ruien on May 29, 2011, 10:19 amI like this concept
Another fun trick that combines well with this is [spoiler]to use a reflector cube to redirect one of those angled lasers back through the same portal it came through, to hit a target near the source. This combines well with laser relays[/spoiler]
Now, I'm just waiting for the hard ones!
Oh, I have a question --
On the horizontal panel that rises out of the ground, if I place a portal there, it seems that the bottom of that portal is always facing toward the exit door, regardless of where I stand when shooting the that portal.
To reproduce - place orange portal on vertical panel next to first laser and use redirection cube to send laser through the bottom of the orange portal. The Bottom of the blue portal should (I believe) correspond to the Bottom of the orange portal. If you shoot the blue portal from the laser side (exit door side) onto the horizontal panel, the laser goes off to the left, hitting the same wall as the vertical panel. Now, if you go around behind the horizontal panel and shoot it, it goes the same direction, off to the right, and hitting the same wall. This seems to imply the bottom of the portal is still on the exit-door side of the room. I always thought the "top of the screen" corresponds to the "top of the portal" you are placing, so walking to the back of this panel should shoot the laser to the other side.
Am I missing something here? Or, did you do something intentional to make this not the case?
I like this concept
Another fun trick that combines well with this is
Now, I'm just waiting for the hard ones!
Oh, I have a question --
On the horizontal panel that rises out of the ground, if I place a portal there, it seems that the bottom of that portal is always facing toward the exit door, regardless of where I stand when shooting the that portal.
To reproduce - place orange portal on vertical panel next to first laser and use redirection cube to send laser through the bottom of the orange portal. The Bottom of the blue portal should (I believe) correspond to the Bottom of the orange portal. If you shoot the blue portal from the laser side (exit door side) onto the horizontal panel, the laser goes off to the left, hitting the same wall as the vertical panel. Now, if you go around behind the horizontal panel and shoot it, it goes the same direction, off to the right, and hitting the same wall. This seems to imply the bottom of the portal is still on the exit-door side of the room. I always thought the "top of the screen" corresponds to the "top of the portal" you are placing, so walking to the back of this panel should shoot the laser to the other side.
Am I missing something here? Or, did you do something intentional to make this not the case?
Quote from MissStabby on May 29, 2011, 3:14 pmThats right actually,
I use a portal placement helper.
It forces any portal that's created in it's radius to a specific location (and angle if desirable)
It is mostly used on flinging maps that rely on accurate portal placement.I did actually set the info_placement_helper up very "aggresively"
This way i could ensure that players wouldn't attempt to angle the horizontal portal until the laser could hit the ceiling recievers.
(or atleast try for 20 minutes until they figure out its not the goal of this test)Glad you enjoyed the puzzle btw.
Thats right actually,
I use a portal placement helper.
It forces any portal that's created in it's radius to a specific location (and angle if desirable)
It is mostly used on flinging maps that rely on accurate portal placement.
I did actually set the info_placement_helper up very "aggresively"
This way i could ensure that players wouldn't attempt to angle the horizontal portal until the laser could hit the ceiling recievers.
(or atleast try for 20 minutes until they figure out its not the goal of this test)
Glad you enjoyed the puzzle btw.
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
Quote from Djinndrache on May 30, 2011, 12:29 pmI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=X4Ex62iSU5c
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=X4Ex62iSU5c
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