[WIP] [SP WIP] PORTAL 2 : After Math
Quote from chimera201 on November 27, 2011, 1:39 pmHi,
This is going to be my very first game map.
I have never made any game maps or anything related to 3D before.
Most of you must have played the Peer Review DLC by now.
I wanted to release this map before the DLC but I really didn't have time.
Well better late than never.The map consists of 2 short and 1 medium length chambers.
My map is very less detailed , about 1/10th detail of the maps made by pros here.
There is a readme file included for setup instructions.
Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome.
I may not have time to fix every minor issue but do specify if you found any(may help me in the future).Also this is the first time I am uploading something online for the public.
So I need to know some answers fast even if you like my map or not.
1. Did I upload it right?
2. Does my map run?
3. Do the custom music and material work?Haven't worked on optimizations and will not unless really necessary.
Known issues:
1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve.
The problem is that when you portal and go through it you see some 'grid lines' on the panel.
2. Skybox cuts a little.
3. portal gun pedestal 'close floor' are black.Well I hope this turns out to be a great map for you all.
Steam ID:chimera201
And sorry for my bad english if any.
EDIT:
Aftermath v0.9 update1. Fixed bright lighting
2. Fixed exploits in puzzle 2 & 3Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough
File Name: aftermathv0.9.rar
File Size: 30.35 MiB
Click here to download [SP WIP] PORTAL 2 : After Math
Hi,
This is going to be my very first game map.
I have never made any game maps or anything related to 3D before.
Most of you must have played the Peer Review DLC by now.
I wanted to release this map before the DLC but I really didn't have time.
Well better late than never.
The map consists of 2 short and 1 medium length chambers.
My map is very less detailed , about 1/10th detail of the maps made by pros here.
There is a readme file included for setup instructions.
Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome.
I may not have time to fix every minor issue but do specify if you found any(may help me in the future).
Also this is the first time I am uploading something online for the public.
So I need to know some answers fast even if you like my map or not.
1. Did I upload it right?
2. Does my map run?
3. Do the custom music and material work?
Haven't worked on optimizations and will not unless really necessary.
Known issues:
1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve.
The problem is that when you portal and go through it you see some 'grid lines' on the panel.
2. Skybox cuts a little.
3. portal gun pedestal 'close floor' are black.
Well I hope this turns out to be a great map for you all.
Steam ID:chimera201
And sorry for my bad english if any.
EDIT:
Aftermath v0.9 update
1. Fixed bright lighting
2. Fixed exploits in puzzle 2 & 3
Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough
File Name: aftermathv0.9.rar
File Size: 30.35 MiB
Click here to download [SP WIP] PORTAL 2 : After Math
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from andyb on November 27, 2011, 6:00 pmExcellent.Took me over an hour to figure out the laser test and about 10 tries to get the cube in the holder.Maybe put some glass up and use a button like in the first test so it doesnt keep falling down.
Excellent.Took me over an hour to figure out the laser test and about 10 tries to get the cube in the holder.Maybe put some glass up and use a button like in the first test so it doesnt keep falling down.
Quote from benvent on November 27, 2011, 7:55 pmTook me a while to figure out the laser puzzle also.
I did not have any trouble with putting the cube in the holder. [spoiler]I set the extra cube above #2 faithplate and grabbed it as I was flying by.[/spoiler] In the area with the turrets, I would suggest putting the back 4 behind grates as the first time I played through I just rushed them and got them that way. The second time I did the funnel puzzle and took them out with the laser. Some lighting seemed really bright like the stairway to the observation area and near where you get the portal gun and the exit was a bit long but cool visuals. Nice use of the sound bytes throughout the map. Nice music too. Good Job 5/5
Took me a while to figure out the laser puzzle also.
I did not have any trouble with putting the cube in the holder.
Quote from andyb on November 27, 2011, 8:01 pmHeh thats different than I did it.[spoiler]I just dropped the cube on the faithplate and shot it around the room lol[/spoiler]
Heh thats different than I did it.
Quote from chimera201 on November 28, 2011, 12:10 amGood to know that my map runs and somebody actually found a solution.
benvent wrote:Some lighting seemed really bright like the stairway to the observation area and near where you get the portal gunI made the whole map in LDR and finally compiled it in HDR. That's why it's bright. Sorry.
Good to know that my map runs and somebody actually found a solution.
I made the whole map in LDR and finally compiled it in HDR. That's why it's bright. Sorry.
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from chimera201 on November 28, 2011, 5:03 am@benvent
[spoiler]
benvent wrote:I set the extra cube above #2 faithplate and grabbed it as I was flying by.I didn't get you. There wasn't supposed to be an extra cube. The cube that you needed to grab was the first one. Maybe you could explain more or post a video.[/spoiler]
I didn't get you. There wasn't supposed to be an extra cube. The cube that you needed to grab was the first one. Maybe you could explain more or post a video.
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from benvent on November 28, 2011, 6:28 am[spoiler]http://steamcommunity.com/profiles/76561198041475529/screenshot/614969358094258332/?[/spoiler]
Here is the solution I used. I used [spoiler]4 cubes to trigger the faithplates and set the fifth above #2 as stated before.[/spoiler]
Here is the solution I used. I used
Quote from chimera201 on November 28, 2011, 9:04 ambenvent wrote:[spoiler]http://steamcommunity.com/profiles/76561198041475529/screenshot/614969358094258332/?[/spoiler]Here is the solution I used. I used [spoiler]4 cubes to trigger the faithplates and set the fifth above #2 as stated before.[/spoiler]
[spoiler]4 cubes to trigger the faithplates is right. But how did you set the fifth(didn't understand what you meant) above #2. In the image you provided I think you are at the floor cube button. You activated it using the cube on light bridge that you grabbed while flying. Now you needed to activate the 4th faithplate using the 4 cubes below. Maybe you solved it in a way that I didn't intend. Please reply[/spoiler]
Here is the solution I used. I used
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from andyb on November 28, 2011, 10:34 amI think this is how he had it set up.I tried it and it works.Just 1 portal shot when flying between 1 and 2.This chamber wouldnt be as difficult if the light bridge was moved over near the cube button.The bridge hits the floor cubes alot when trying to set it up
I think this is how he had it set up.I tried it and it works.Just 1 portal shot when flying between 1 and 2.This chamber wouldnt be as difficult if the light bridge was moved over near the cube button.The bridge hits the floor cubes alot when trying to set it up
Quote from Moth on November 28, 2011, 11:00 amI'm only asking this question because I'm pedantic with grammar:
Did you mean 'Aftermath' (all one word), like the aftermath of an event? or am I actually wrong and you meant to call this 'After Math' like, "after math, there will be geography" ??
Anyway, visuals aren't bad, even in their current state. I liked the puzzle, it took me some time to solve it. Looking forward to seeing how this evolves
I'm only asking this question because I'm pedantic with grammar:
Did you mean 'Aftermath' (all one word), like the aftermath of an event? or am I actually wrong and you meant to call this 'After Math' like, "after math, there will be geography" ??
Anyway, visuals aren't bad, even in their current state. I liked the puzzle, it took me some time to solve it. Looking forward to seeing how this evolves ![]()

"Such monstrous sucking-constructions aren't built within one afternoon"

