[WIP] [SP] interchangement
Quote from toaster on April 29, 2012, 3:24 pmA short map made in the clean style. It consists out of one test that's supposed to be medium difficulty.
Edit: Turns out to be hard.
Please tell me what you think about it and report bugs/unintended solutions.File Name: interchangementV4.zip
File Size: 2.4 MiB
Click here to download interchangement
A short map made in the clean style. It consists out of one test that's supposed to be medium difficulty.
Edit: Turns out to be hard.
Please tell me what you think about it and report bugs/unintended solutions.
File Name: interchangementV4.zip
File Size: 2.4 MiB
Click here to download interchangement
Quote from Logic on April 29, 2012, 5:20 pmAll I'm doing is move cubes around the map. Not entertaining in any way. Didn't complete it since you need a cube to open the final door. No way Jos?...
(I'm a bit rough here, might come back tomorrow and re-wright this post to provide some constructive criticism)
All I'm doing is move cubes around the map. Not entertaining in any way. Didn't complete it since you need a cube to open the final door. No way Jos?...
(I'm a bit rough here, might come back tomorrow and re-wright this post to provide some constructive criticism)
Quote from taco on April 29, 2012, 5:31 pmThis map is a combination of quality and tedium. I'd like to see an intended walk-through since the last part of my run ([spoiler]getting the two cubes on the buttons while still having a portal behind the fizzler[/spoiler]) was a little more convoluted than it probably needed to be.
The inherent issue with this map is that by the time you figure out what you need to do, you pretty much have to start the map from square one since you'll most likely have the cubes where you need them to be but your portals won't be.
This doesn't provide you with an "Ahh-ha!" moment as much as a "Really? I have to do this again?" moment.
The only "bug" I found was that is is possible to [spoiler]get into the final hallway with a cube off the final pair of buttons but not in that same hallway with you. If you then place both portals on the hallway wall, you will have to way out and will have to load a save/restart the map.[/spoiler]
I agree with Logic in that this map isn't so much entertainment as it is a test of your patience.
This map is a combination of quality and tedium. I'd like to see an intended walk-through since the last part of my run (
The inherent issue with this map is that by the time you figure out what you need to do, you pretty much have to start the map from square one since you'll most likely have the cubes where you need them to be but your portals won't be.
This doesn't provide you with an "Ahh-ha!" moment as much as a "Really? I have to do this again?" moment.
The only "bug" I found was that is is possible to
I agree with Logic in that this map isn't so much entertainment as it is a test of your patience.
Quote from KennKong on April 29, 2012, 10:15 pmI've recorded my blind playthrough for you. I didn't edit out the dead spots, where it took me a minute to figure out how to [spoiler]swap the cubes on the fizzler button[/spoiler]. I think I got really lucky on this one, I've played quite a few maps lately where [spoiler]fizzling a cube on purpose[/spoiler] is necessary.
I didn't notice any visual defects like misaligned or nodraw textures. I like the way you gave a little more portal surface than you needed to solve the puzzle, without creating any obvious loopholes (now watch John11 come along and do it 3 portals!)
I noticed the varying depths of the pits, especially when I screwed up the fling to the first cube. I wasn't sure on the last fling that there would be enough room under the ceiling to do it, but the shorter depth there worked out perfectly.
I can see how this puzzle could give people fits, because there are many possible configurations of cubes on buttons that one could try. That's the kind of puzzle I like!
Link: interchangement blind playthroughembedded
[spoiler]GnnYDxLrwm0[/spoiler]I think this one's ready for release!
I've recorded my blind playthrough for you. I didn't edit out the dead spots, where it took me a minute to figure out how to
I didn't notice any visual defects like misaligned or nodraw textures. I like the way you gave a little more portal surface than you needed to solve the puzzle, without creating any obvious loopholes (now watch John11 come along and do it 3 portals!)
I noticed the varying depths of the pits, especially when I screwed up the fling to the first cube. I wasn't sure on the last fling that there would be enough room under the ceiling to do it, but the shorter depth there worked out perfectly.
I can see how this puzzle could give people fits, because there are many possible configurations of cubes on buttons that one could try. That's the kind of puzzle I like!
Link: interchangement blind playthroughembedded
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from toaster on April 30, 2012, 3:24 amThank you for your reactions. I realised hiding the last button wasn't fair, so I added a window. Now the only reason for failing is you. : )
The map is released now. I hope you'll enjoy it.The intended solution:
[spoiler]-grab cube1
-put it on the button at the far side of the pit
-shoot a portal behind the fizzler
-put cube1 on the button next to the exit
-walk through the fizzler into the second room
-portal up and activate the cube dropper
-jump over the pit using the two portals on the ground and then jumping in one manouvre
-bring the cube to the other side of the pit
-jump in the pit in the main chamber and throw the cube over
-go back up and portal yourself over the pit
-put cube2 on the button
-portal back to the other side of the pit
-place one portal on the higher part of the second chamber(so you can walk to the button)
-place the other portal on the ground behind the fizzler
-grab cube1 and take it through the portal
-throw cube1 on some white surface
-press the button
-put the portal that's not on the ground behind the fizzlers in the pit
-jump in
-fly out
-land on the other side
place the portal you just left under de cube and then at the white surface so you have both cubes
-put them on the buttons
-enter your portal
-pop out next to the exit
-pop your portal behind the exit
-enter it and get a cube
-put it on the button and you're done. Easy.[/spoiler]
Thank you for your reactions. I realised hiding the last button wasn't fair, so I added a window. Now the only reason for failing is you. : )
The map is released now. I hope you'll enjoy it.
The intended solution:
-put it on the button at the far side of the pit
-shoot a portal behind the fizzler
-put cube1 on the button next to the exit
-walk through the fizzler into the second room
-portal up and activate the cube dropper
-jump over the pit using the two portals on the ground and then jumping in one manouvre
-bring the cube to the other side of the pit
-jump in the pit in the main chamber and throw the cube over
-go back up and portal yourself over the pit
-put cube2 on the button
-portal back to the other side of the pit
-place one portal on the higher part of the second chamber(so you can walk to the button)
-place the other portal on the ground behind the fizzler
-grab cube1 and take it through the portal
-throw cube1 on some white surface
-press the button
-put the portal that's not on the ground behind the fizzlers in the pit
-jump in
-fly out
-land on the other side
place the portal you just left under de cube and then at the white surface so you have both cubes
-put them on the buttons
-enter your portal
-pop out next to the exit
-pop your portal behind the exit
-enter it and get a cube
-put it on the button and you're done. Easy.

Quote from josepezdj on April 30, 2012, 4:29 amVery good puzzle toaster!!! I really enjoyed this map. I played last night and I've completed early today! A truly little mindbender! I loved when you get to the final corridor [spoiler]and discover you still need one cube in there! Awesome... I love that kind of touches... I've got some of these nice kind of surprises in some chambers in my mappack.[/spoiler]
I'll upload my playthrough later.
Thanks for creating it.
Looking forward for more!
Very good puzzle toaster!!! I really enjoyed this map. I played last night and I've completed early today! A truly little mindbender! I loved when you get to the final corridor
I'll upload my playthrough later.
Thanks for creating it.
Looking forward for more!
Quote from taco on April 30, 2012, 1:16 pmtoaster wrote:I realised hiding the last button wasn't fair, so I added a window. Now the only reason for failing is you. : )This definitely removes the a lot of the tedium of having to do the puzzle again (showing the exit clearly is ALWAYS a good idea) but I still believe that it is a problem that the player can get stuck in the last room if they accidentally (or are stupid enough) to place both portals in that hallway.
In portal 1, the solution for situations like that was to either let the player out (open the door) or let them win (open the other door). Or you could let the player shoot a portal out of the room into the main chamber.
This could be accomplished by replacing the window with a grate and making sure that the player can't see a portable surface in the hallway from the main chamber (they can't get in but they can get out).
This definitely removes the a lot of the tedium of having to do the puzzle again (showing the exit clearly is ALWAYS a good idea) but I still believe that it is a problem that the player can get stuck in the last room if they accidentally (or are stupid enough) to place both portals in that hallway.
In portal 1, the solution for situations like that was to either let the player out (open the door) or let them win (open the other door). Or you could let the player shoot a portal out of the room into the main chamber.
This could be accomplished by replacing the window with a grate and making sure that the player can't see a portable surface in the hallway from the main chamber (they can't get in but they can get out).
Quote from RogerL on April 30, 2012, 2:09 pmThis is a nice little brainteaser, but it does need some work. Besides what has already been mentioned, I would suggest placing solid textures around the fizzler and the first exit door. Its too easy to portal-bump your way to an early exit. It is especially advantageous if you use it on the floor by the first exit door. Also, your description of your intended solution seems to leave out a couple of steps. Namely, once you get the first cube into the second room, you say "Press the button", but there are five buttons you could press. I think you mean [spoiler]the one that spawns the second cube.[/spoiler] But to do that, you need to do a couple of other things first. Also, you say [spoiler]"place the portal you just left under de cube and then at the white surface so you have both cubes"[/spoiler], but if you do that, if I read this correctly, you will no longer have a portal behind the fizzler, and that's no good.
Here is what I mean:
** Video Deleted **
This is a nice little brainteaser, but it does need some work. Besides what has already been mentioned, I would suggest placing solid textures around the fizzler and the first exit door. Its too easy to portal-bump your way to an early exit. It is especially advantageous if you use it on the floor by the first exit door. Also, your description of your intended solution seems to leave out a couple of steps. Namely, once you get the first cube into the second room, you say "Press the button", but there are five buttons you could press. I think you mean
Here is what I mean:
** Video Deleted **
Quote from UsCobra11 on May 1, 2012, 10:06 amSomething odd I noticed is that there is an observation room in the hallway. What exactly would be observed in there? lol
Something odd I noticed is that there is an observation room in the hallway. What exactly would be observed in there? lol
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Quote from mZLY on May 1, 2012, 12:04 pmPlayed through this last night. Didn't really enjoy it TBH, sorry. I thought the map was well made, with the exception of strange observation room placement, but the puzzle just wasn't to my taste.
Like someone else said, I didn't really like the fact that it was pretty much just moving cubes around but oh well, you can't please everyone.
UsCobra11 wrote:Something odd I noticed is that there is an observation room in the hallway. What exactly would be observed in there? lolYeah, I found that really weird too, I found the fact that it was at floor level strange too. Also, there was another observation room which just overlooked a dark corner with a button in it.
Played through this last night. Didn't really enjoy it TBH, sorry. I thought the map was well made, with the exception of strange observation room placement, but the puzzle just wasn't to my taste.
Like someone else said, I didn't really like the fact that it was pretty much just moving cubes around but oh well, you can't please everyone.
Yeah, I found that really weird too, I found the fact that it was at floor level strange too. Also, there was another observation room which just overlooked a dark corner with a button in it.