[WIP] [SP] Fizzlerstar
Quote from Falconerd on April 10, 2012, 2:30 amAfter my first map, Atloss, I decided something a bit more simple would be a good idea. This map features three puzzles using my invention the fizzlerstar. I used [url=http://forums.thinking.withportals.com/mapping-help/clean-mapping-guide-t5819.html]this guide[/url] by lpfreaky90 for my level design. Thanks!
Criticism and feedback welcome - encouraged, even.
This is Falconer D. We're done here.
Difficulty: Easy.
No ninja skills required.[url=http://imgur.com/a/MJ1n9]Screenshots[/url]
Changelog
2012/04/10
Bug fixes & element changes. No longer requires awkward positioning. No more unused elements.2012/04/10
Initial release.File Name: sp_fizzlerstar_v1_1.zip
File Size: 2.57 MiB
Click here to download Fizzlerstar
After my first map, Atloss, I decided something a bit more simple would be a good idea. This map features three puzzles using my invention the fizzlerstar. I used [url=http://forums.thinking.withportals.com/mapping-help/clean-mapping-guide-t5819.html]this guide[/url] by lpfreaky90 for my level design. Thanks!
Criticism and feedback welcome - encouraged, even.
This is Falconer D. We're done here.
Difficulty: Easy.
No ninja skills required.
[url=http://imgur.com/a/MJ1n9]Screenshots[/url]
Changelog
2012/04/10
Bug fixes & element changes. No longer requires awkward positioning. No more unused elements.
2012/04/10
Initial release.
File Name: sp_fizzlerstar_v1_1.zip
File Size: 2.57 MiB
Click here to download Fizzlerstar
Quote from hemotem on April 10, 2012, 4:35 amA cool idea I only had a problem with the last room the cube would not fit properly into the hole =( but after about 15 minuets of fiddling with the cube I got it in there and had it stay there!! A nice concept but if you do more of the square ones make sure:
1. That the cube can pass easily by either making it animated dropping and raising the arms in the corners or make the arms themselves smaller by 2 points each.
2. make sure the cube if meant to stay put has enough ledge to do so.
3. If the cube is not meant to be set then use the standard glass thickness.As for the map itself nice clean design easy to see what I had to do and where it happened.
Hemotem
A cool idea I only had a problem with the last room the cube would not fit properly into the hole =( but after about 15 minuets of fiddling with the cube I got it in there and had it stay there!! A nice concept but if you do more of the square ones make sure:
1. That the cube can pass easily by either making it animated dropping and raising the arms in the corners or make the arms themselves smaller by 2 points each.
2. make sure the cube if meant to stay put has enough ledge to do so.
3. If the cube is not meant to be set then use the standard glass thickness.
As for the map itself nice clean design easy to see what I had to do and where it happened.
Hemotem
Quote from OnePortalizedGal on April 10, 2012, 7:04 amThe idea was fine - the execution was a little tough. Map looked great though - thanks for making!
The idea was fine - the execution was a little tough. Map looked great though - thanks for making!
Quote from ChickenMobile on April 10, 2012, 7:41 amNice little chamber you have there. It looked good and you had your own little concept.
I didn't understand why you needed those fizzler things for room 1 and 3 though. I never used them and just portalled through them and placed the ball/cube through the portals.
Room 3: What a doozy. I couldn't do it the intended way because I saw no way of doing it. I tried putting the cube in the hole, stacking the cube on the balls (which what you know kept rolling away), jumping and quickly running at the panel exit... etc etc.
In the end I solved it like this:
7kg4US9qzyMIf that was the intended solution I will smack you! Always get someone to play-test your map.
On that note: I give you a 3/5.
Nice little chamber you have there. It looked good and you had your own little concept.
I didn't understand why you needed those fizzler things for room 1 and 3 though. I never used them and just portalled through them and placed the ball/cube through the portals.
Room 3: What a doozy. I couldn't do it the intended way because I saw no way of doing it. I tried putting the cube in the hole, stacking the cube on the balls (which what you know kept rolling away), jumping and quickly running at the panel exit... etc etc.
In the end I solved it like this:
7kg4US9qzyM
If that was the intended solution I will smack you! Always get someone to play-test your map.
On that note: I give you a 3/5.
Quote from Lpfreaky90 on April 10, 2012, 8:19 amAbdoo2 wrote:chickenmobile wrote:it's unavailable
can upload it again??
I didn't manage to solve it..
thanks in advancepatience is a virtue...
it's unavailable
can upload it again??
I didn't manage to solve it..
thanks in advance
patience is a virtue...
Quote from Falconerd on April 10, 2012, 8:44 amThat was the intended solution, chickenmobile (I did get someone to play-test it and they solved it and called me a [spoiler]dick[/spoiler] but did not suggest it was bad to have it set up like that). Now that I've had some sleep I think that deliberately unused test elements may not be the best idea. At least, not like that.
I am going to use tonight to think of better ways to show off the fizzlerstar.
That was the intended solution, chickenmobile (I did get someone to play-test it and they solved it and called me a
I am going to use tonight to think of better ways to show off the fizzlerstar.
Quote from Heavyduty on April 10, 2012, 8:47 amThis is a great map, but needs some work on the glass, it needs to be a little thicker where the box goes, other than that, its a great map
This is a great map, but needs some work on the glass, it needs to be a little thicker where the box goes, other than that, its a great map
Quote from ChickenMobile on April 10, 2012, 8:51 amFalconerd wrote:That was the intended solution, chickenmobile. Now that I've had some sleep I think that deliberately unused test elements may not be the best idea. At least, not like that.What the?!?!...
EDIT:
If the playtester said that they thought you were a dick, I would change the puzzle... Just sayin'
What the?!?!...
EDIT:
If the playtester said that they thought you were a dick, I would change the puzzle... Just sayin'


