[WIP] Overture
Quote from geekofalltrades on July 25, 2009, 7:54 pmRelease 0.2.1: Download
This release fixes a handful of bugs from version 0.2, including the impassible invisible wall that prevented most players from proceeding.
***
Release 0.2:
The continuation of "Geekofalltrades' Portal Map" - which I originally stated should be done within the next few weeks - is now done, 11 months later. This map is the first of hopefully five to seven maps that should be released in a more timely manner from here on out. The project will eventually also have a custom storyline with custom voice acting, set before the events of the original game.
This is a work-in-progress, and there are a handful of known issues, which I won't repeat here, as they're listed in the readme. (Don't worry... none of them are game-breakers [EDIT: NOT!.) If you download and play this map, I would appreciate it if you would glance at this list and, if you know of solutions to any of the problems, let me know.
Screens:
Release 0.2.1: Download
This release fixes a handful of bugs from version 0.2, including the impassible invisible wall that prevented most players from proceeding.
***
Release 0.2:
The continuation of "Geekofalltrades' Portal Map" - which I originally stated should be done within the next few weeks - is now done, 11 months later. This map is the first of hopefully five to seven maps that should be released in a more timely manner from here on out. The project will eventually also have a custom storyline with custom voice acting, set before the events of the original game.
This is a work-in-progress, and there are a handful of known issues, which I won't repeat here, as they're listed in the readme. (Don't worry... none of them are game-breakers [EDIT: NOT!.) If you download and play this map, I would appreciate it if you would glance at this list and, if you know of solutions to any of the problems, let me know.
Screens:

Quote from portalgrinder on July 25, 2009, 11:06 pmThis map pack is really awesome. The environment is really detailled and beautifull. Sadly i wasnt able to finish it because i'm stuck. There is some kind of invisible wall that prevent me from going back into the orange portal shown in my pic. It occured as soon as i put the cube on the button. I'm not able to go back even if i remove the cube. I tough i should mention it.
This map pack is really awesome. The environment is really detailled and beautifull. Sadly i wasnt able to finish it because i'm stuck. There is some kind of invisible wall that prevent me from going back into the orange portal shown in my pic. It occured as soon as i put the cube on the button. I'm not able to go back even if i remove the cube. I tough i should mention it.
Quote from geekofalltrades on July 26, 2009, 2:27 amHuh... well, there is actually an invisible wall there, but it should be disabled when you're standing up there. May I ask how you went about putting the cube on the button?
EDIT: Okay, I think I know what's going on. Did you [spoiler]stand on the unstationary scaffold and drop the cube onto the orange-toggle button from above?[/spoiler] If so, that's one of two solutions that I had anticipated, but it wasn't the one I had originally intended when I designed the puzzle. And I apparently I didn't take the proper measures to make it a workable solution... so, that's my bad. I'll try and have it fixed in the next week or so (along with a few other small things I noticed).
In the meantime, that puzzle does have another solution, and the fact that just about everyone I've talked to seems to have tried to do it the broken way described above makes me kinda proud of it... It's a fairly obvious solution, it just doesn't really fit in with the "normal" Portal logic. Good luck!
Huh... well, there is actually an invisible wall there, but it should be disabled when you're standing up there. May I ask how you went about putting the cube on the button?
EDIT: Okay, I think I know what's going on. Did you
In the meantime, that puzzle does have another solution, and the fact that just about everyone I've talked to seems to have tried to do it the broken way described above makes me kinda proud of it... It's a fairly obvious solution, it just doesn't really fit in with the "normal" Portal logic. Good luck!

Quote from portalgrinder on July 26, 2009, 7:28 pmgeekofalltrades wrote:Huh... well, there is actually an invisible wall there, but it should be disabled when you're standing up there. May I ask how you went about putting the cube on the button?EDIT: Okay, I think I know what's going on. Did you [spoiler]stand on the unstationary scaffold and drop the cube onto the orange-toggle button from above?[/spoiler] If so, that's one of two solutions that I had anticipated, but it wasn't the one I had originally intended when I designed the puzzle. And I apparently I didn't take the proper measures to make it a workable solution... so, that's my bad. I'll try and have it fixed in the next week or so (along with a few other small things I noticed).
In the meantime, that puzzle does have another solution, and the fact that just about everyone I've talked to seems to have tried to do it the broken way described above makes me kinda proud of it... It's a fairly obvious solution, it just doesn't really fit in with the "normal" Portal logic. Good luck!
Yeah i did exacly what you said in your spoiler tag.
I'll try find the other way around.Ok another thing i tried with the same result : [spoiler]I jump on the unstationnary scaffold right away and wait until it crosses the fizzler so the portals appear on the other side. Still on the scaffold, i let it go back so i cross the fizzler again. The portals switch places again, but the blue one reappears down below near the orange-toggle button. I drop down and i put the cube on that button. I go through the blue portal and ... stuck again by the invisible wall.[/spoiler]
Still there's something else i'm gonna try...Ok I just realized that the first two techniques i used were the same. [spoiler]It doesnt matter if you drop the cube from the scaffold or if you just go on the scaffold and place the cube on the orange-toggle button afterward. You get stuck anyway.[/spoiler] You should remove that invisble wall and the problem would be solve. What's it's purpose in the first place ? You could also [spoiler]put a solid fizzler (the one you can't go through) that would prevent the player from going into the blue portal without pressing the blue-toggle button.[/spoiler]
Anyway i found your intended solution i and slapped my forehead. It is easier than messing with the scaffold and fizzler... It needs some tweaks but it is a nice puzzle.
Overall its a really great map pack, [spoiler]you prevent us from using a portal gun and yet manage to make this entertaining.[/spoiler] Nice work !
EDIT: Okay, I think I know what's going on. Did you
In the meantime, that puzzle does have another solution, and the fact that just about everyone I've talked to seems to have tried to do it the broken way described above makes me kinda proud of it... It's a fairly obvious solution, it just doesn't really fit in with the "normal" Portal logic. Good luck!
Yeah i did exacly what you said in your spoiler tag.
I'll try find the other way around.
Ok another thing i tried with the same result :
Still there's something else i'm gonna try...
Ok I just realized that the first two techniques i used were the same.
Anyway i found your intended solution i and slapped my forehead. It is easier than messing with the scaffold and fizzler... It needs some tweaks but it is a nice puzzle.
Overall its a really great map pack,
Quote from geekofalltrades on July 27, 2009, 12:53 amThe blue portal switching places when you go through the fizzler was actually another bug...
Anyway, I've uploaded a new version, which fixes that bug, the invisible wall bug, and a handful of others. (Although I still think that puzzle is gonna need some tweaking.) See the original post for the updated version.
The blue portal switching places when you go through the fizzler was actually another bug...
Anyway, I've uploaded a new version, which fixes that bug, the invisible wall bug, and a handful of others. (Although I still think that puzzle is gonna need some tweaking.) See the original post for the updated version.

Quote from portalgrinder on July 27, 2009, 6:55 pmI just tried your version 0.2.1 and still manage to get stuck. I downloaded it from the MyApertureLab website but i figured that it should be the same files that you posted here.
[spoiler]I jumped on the scaffold with the first cube, droped it on the orange-toggle button, crossed the fizzler. This time the blue portal reappeared in its formal position. But when i entered the blue portal, i found myself trapped by that invisible wall again...[/spoiler]
This time around i found [spoiler]a second rat den[/spoiler]i had not seen the first time around
I just tried your version 0.2.1 and still manage to get stuck. I downloaded it from the MyApertureLab website but i figured that it should be the same files that you posted here.
This time around i found

Quote from theVDude on July 29, 2009, 7:02 amI think I got stuck or did some things that weren't supposed to happen, I'm not sure... But the emancipation grills don't always emancipate the radio.
I think I got stuck or did some things that weren't supposed to happen, I'm not sure... But the emancipation grills don't always emancipate the radio.
Quote from geekofalltrades on July 31, 2009, 1:10 amWell, as to the radio, I can't seem to get my fizzlers to dissolve func_physbox entities.
And as to your getting stuck again... argh. I'll look at it again, and I think I may know how to fix it for good this time (func_wall_toggle became func_brush for a reason, I guess).
Well, as to the radio, I can't seem to get my fizzlers to dissolve func_physbox entities.
And as to your getting stuck again... argh. I'll look at it again, and I think I may know how to fix it for good this time (func_wall_toggle became func_brush for a reason, I guess).

Quote from theVDude on July 31, 2009, 11:34 pmOne of the fizzlers killed the radio. After the flinging part, I hopped back down and got it, and the next fizzler got rid of it, I think. I'll go back through and check in a bit.
One of the fizzlers killed the radio. After the flinging part, I hopped back down and got it, and the next fizzler got rid of it, I think. I'll go back through and check in a bit.
Quote from theVDude on August 3, 2009, 10:29 pmSorry for the double post, but I just played through again and you can keep the first box until the flinging chamber. Saves a bunch of work. But yeah, it's the fizzler at the end of the flinging part that works correctly. Make them all like that?
Sorry for the double post, but I just played through again and you can keep the first box until the flinging chamber. Saves a bunch of work. But yeah, it's the fizzler at the end of the flinging part that works correctly. Make them all like that?