[WIP] Dynamic Music without scripts
Quote from Never Sleeper on November 23, 2013, 1:52 pmHello everyone,
I like to share a project where I'm working on and like to know what your thinking.
This is a project I've been working on for a couple of weeks and like to know what your thinking. It's a func_instance where you have more control over an ambient_generic.
http://www.youtube.com/watch?v=U1ocUt-4sXU&feature=youtu.be
Here are the main-features:
- working fadeIn
- working fadeOut
- mute (but play further)
- mix many of them with different volumes (turret-case)
- repeating without cue-points[-----------------------------------------------------------]
[Update]
The parameter settings for this instances are:- soundname (with a Sound-Browser)
- soundsource (where is the sound coming from)
- soundRadius
- maxVolume
- minVolume
- startVolume
- halfVolume (another Volume where the sound will still audible but should be smaller than the orginal volume for example)
- attack (the time how long it will take to fadeIn/fadeOut the sound-layer. A short Time will have a faster fadeIn/fadeOut)
- repeat (repeats the sound when it's finished)The methods of this instances are:
- add (fadeIn)
- sub (fadeOut)- mute (but still playing at the set minimum volume)
- start (just start the sound)
- stop (stops the sound)
- setHalfVolume (the sounds minimum volume will get the setting from halfVolume)
- setOriginalVolume (sets the orgiginal minimum-value back)
[-----------------------------------------------------------]Sorry for the Quality that it's just 480p but I don't have the experience yet with a good video cutting program. =/
Windows-Movie-Maker is really a pain.
EDIT: Sorry I've forgot to attach the three used func_instances.
Hello everyone,
I like to share a project where I'm working on and like to know what your thinking.
This is a project I've been working on for a couple of weeks and like to know what your thinking. It's a func_instance where you have more control over an ambient_generic.
http://www.youtube.com/watch?v=U1ocUt-4sXU&feature=youtu.be
Here are the main-features:
- working fadeIn
- working fadeOut
- mute (but play further)
- mix many of them with different volumes (turret-case)
- repeating without cue-points
[-----------------------------------------------------------]
[Update]
The parameter settings for this instances are:
- soundname (with a Sound-Browser)
- soundsource (where is the sound coming from)
- soundRadius
- maxVolume
- minVolume
- startVolume
- halfVolume (another Volume where the sound will still audible but should be smaller than the orginal volume for example)
- attack (the time how long it will take to fadeIn/fadeOut the sound-layer. A short Time will have a faster fadeIn/fadeOut)
- repeat (repeats the sound when it's finished)
The methods of this instances are:
- add (fadeIn)
- sub (fadeOut)
- mute (but still playing at the set minimum volume)
- start (just start the sound)
- stop (stops the sound)
- setHalfVolume (the sounds minimum volume will get the setting from halfVolume)
- setOriginalVolume (sets the orgiginal minimum-value back)
[-----------------------------------------------------------]
Sorry for the Quality that it's just 480p but I don't have the experience yet with a good video cutting program. =/
Windows-Movie-Maker is really a pain.
EDIT: Sorry I've forgot to attach the three used func_instances.
Quote from User on November 23, 2013, 2:47 pmAh es brennt, es brennt so f?rchterlich! Nicht!
Hmm, you just send In/Outputs On Catapulted to ambient_generics and changed the fade in/out time?
Do you try to make a Tutorial? Because the Variables are not that new ^^
Ansonsten, viel Gl?ck
Ah es brennt, es brennt so f?rchterlich! Nicht!
Hmm, you just send In/Outputs On Catapulted to ambient_generics and changed the fade in/out time?
Do you try to make a Tutorial? Because the Variables are not that new ^^
Ansonsten, viel Gl?ck
Quote from Never Sleeper on November 24, 2013, 3:34 pmIt's more than just a change in the fadeIn fadeOut-variables. The volume will be directly manipulated by the selfmade timer and mathcounter in the func_instances. I just thought, people who would like to use more of dynamic music in their puzzles wants a easy, customizable instance to use.
You can use the folling parameters to customize:
Setting the :
- soundname (with a Sound-Browser)
- soundsource (where is the sound coming from)
- soundRadius
- maxVolume
- minVolume
- startVolume
- halfVolume (another Volume where the sound will still audible but should be smaller than the orginal volume for example)
- attack (the time how long it will take to fadeIn/fadeOut the sound-layer. A short Time will have a faster fadeIn/fadeOut)
- repeat (repeats the sound when it's finished)The methods of this instances are:
- add (fadeIn)
- sub (fadeOut)- mute (but still playing at the set minimum volume)
- start (just start the sound)
- stop (stops the sound)
- setHalfVolume (the sounds minimum volume will get the setting from halfVolume)
- setOriginalVolume (sets the orgiginal minimum-value back)So you can just easily play around, to start for example two of this instances parallel and manipulate them with the add/sub-Methods to make a simultaneously working music-layer with working fadeIn and fadeout. Not just like the buggy original one.
If you use a minimumVolume at 0.1 for example the sound will still playing, but is not audible. Then you can use "add" to fade the layer into the scene and it should work smoothly.
Thats what I want to show and share.
It's more than just a change in the fadeIn fadeOut-variables. The volume will be directly manipulated by the selfmade timer and mathcounter in the func_instances. I just thought, people who would like to use more of dynamic music in their puzzles wants a easy, customizable instance to use.
You can use the folling parameters to customize:
Setting the :
- soundname (with a Sound-Browser)
- soundsource (where is the sound coming from)
- soundRadius
- maxVolume
- minVolume
- startVolume
- halfVolume (another Volume where the sound will still audible but should be smaller than the orginal volume for example)
- attack (the time how long it will take to fadeIn/fadeOut the sound-layer. A short Time will have a faster fadeIn/fadeOut)
- repeat (repeats the sound when it's finished)
The methods of this instances are:
- add (fadeIn)
- sub (fadeOut)
- mute (but still playing at the set minimum volume)
- start (just start the sound)
- stop (stops the sound)
- setHalfVolume (the sounds minimum volume will get the setting from halfVolume)
- setOriginalVolume (sets the orgiginal minimum-value back)
So you can just easily play around, to start for example two of this instances parallel and manipulate them with the add/sub-Methods to make a simultaneously working music-layer with working fadeIn and fadeout. Not just like the buggy original one.
If you use a minimumVolume at 0.1 for example the sound will still playing, but is not audible. Then you can use "add" to fade the layer into the scene and it should work smoothly.
Thats what I want to show and share.
Quote from User on November 24, 2013, 4:40 pmAh i understand, Hm, maybe you make that instance PTI compatible
That would also be very useful for NonHammer User ^^
Ah i understand, Hm, maybe you make that instance PTI compatible That would also be very useful for NonHammer User ^^
Quote from Never Sleeper on November 26, 2013, 1:32 amWell I'm not really sure how I could do that. I couldn't even imagine how that should work with the interface. I think you have to set a whole new tab-bar for this stuff. =/
If I have the time I will show the functionallity in Hammer with a few examples, but at first I have to find out what software I could use for easy video editing and not the messy interface of Windows Movie Maker. Last but not least how to export it with 1080p for youtube. =/ Any good advice for that?
By the way could somebody please change the title to "[WIP] Dynamic Music without scripts" at the beginning? =)
Well I'm not really sure how I could do that. I couldn't even imagine how that should work with the interface. I think you have to set a whole new tab-bar for this stuff. =/
If I have the time I will show the functionallity in Hammer with a few examples, but at first I have to find out what software I could use for easy video editing and not the messy interface of Windows Movie Maker. Last but not least how to export it with 1080p for youtube. =/ Any good advice for that?
By the way could somebody please change the title to "[WIP] Dynamic Music without scripts" at the beginning? =)
Quote from CamBen on November 26, 2013, 3:22 amNever Sleeper wrote:By the way could somebody please change the title to "[WIP] Dynamic Music without scripts" at the beginning? =)You can edit the post yourself, you know.
You can edit the post yourself, you know.
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