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Why would an prop_portal create a portal in the wrong spot?

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My friends and I are making a chamber together, but there is a prop_portal that doesn't spawn in the correct place all the time. It sometimes will create the portal at the right spot, but it usually will place the portal somewhere completely different when it is activated. We are using the autoportal instance from BEEMOD at the moment. we are testing to see if doing a full compile will help. I'll let you know if it does. That will take a while. If it doesn't, does anyone have any idea why this would be happening? And if you do, do you have any ideas for how to fix it?

Make sure the portal starts inactive, and that you use the "SetActiveState" 1 for on, 0 for off.

Goldenknighttim wrote:
We are using the autoportal instance from BEEMOD at the moment.

Well there's your problem right there.

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Ok, so I made my own instance. I have it whipe all portals, change the channel of portals. Then place the portals back. It's designed so there can be 4 autoportals without getting them confused at all. I tested it on a small test map, everything worked swell. I sent it to my partner, who put it in the large map, and when the player places a portal, the autoportal places the other portal that should be on my autoportal right at the center of the map, far away from the instance I created. So it still isn't working, but now it's a different, similar bug. Anyone have any ideas to help me fix this?

If that instance doesnt work, then something in the map is wrong.

It might have something to do with where exactly it is being placed in the bigger map...
Check the VDC page on prop_portals.. pay attention to the notes/warnings/bugs at the top of the page and (though I've not experienced problems with it) the space required above and below the prop_portal...

It seems as though it may have been working in your test map map due to location.. in the larger map something is going wrong so the portal is reverting to the maps origin...

Hope that helps.... ..

Also somewhere around here, LPFreaky90 created a prop_portal instance that I've not had any problems using either and is really well made ... (sorry can't seem to find it at the moment, but I know I got it from TWP! )

thanks, will look into that.

Well, the tobbel's autoportal didn't work. It had the same problem that the beemod autoportal had where the orange portal would spawn in the last place the orange portal had been placed before the player is demoted to a 1-portal gun. For now, we have gotten the glitch to somehow only happen in a way that we could cover up. The VDC page was useful, but it didn't help in the end. Thank you both anyway.

Goldenknighttim wrote:
Well, the tobbel's autoportal didn't work.

Then something in your map is wrong,

Yeah, I figured there was something wrong. lol, I was asking why this would happen.

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