Where do you come up with map names ?
Quote from Pitkakorvaa on May 20, 2012, 9:40 amYeah, I'm having real trouble for inventing/finding good and fitting name for my levels, it's real hard stuff.
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So I'm asking help from you, how do you get those fancy and cool names for your maps?.
Thanks.
Yeah, I'm having real trouble for inventing/finding good and fitting name for my levels, it's real hard stuff.
So I'm asking help from you, how do you get those fancy and cool names for your maps?.
Thanks.
Quote from Lpfreaky90 on May 20, 2012, 9:44 amI just use the names of test elements
Another thing you could do is just grab a dictionary, go to a random page and picka random word. Then try to be creative with that
I just use the names of test elements
Another thing you could do is just grab a dictionary, go to a random page and picka random word. Then try to be creative with that
Quote from Pitkakorvaa on May 20, 2012, 9:57 amlpfreaky90 wrote:I just use the names of test elements
Another thing you could do is just grab a dictionary, go to a random page and picka random word. Then try to be creative with thatWell, in my case I'm finding name for mappack/mod I'm working currently. The one I have right now, isn't good somehow :l
Edit: But yes, that dictionary would be good option.

Another thing you could do is just grab a dictionary, go to a random page and picka random word. Then try to be creative with that
Well, in my case I'm finding name for mappack/mod I'm working currently. The one I have right now, isn't good somehow :l
Edit: But yes, that dictionary would be good option.
Quote from Lpfreaky90 on May 20, 2012, 10:13 amIf it's for your mod: aperture is all over the top:
"we do all our science from scratch, no hand holding". So going slightly over the top with your mod name won't hurt anyone either.
If it's for your mod: aperture is all over the top:
"we do all our science from scratch, no hand holding". So going slightly over the top with your mod name won't hurt anyone either.
Quote from Groxkiller585 on May 20, 2012, 8:49 pmMine are usually catchy in some way or another:
Packrat (p1)
Cold Conundrum (p1)
Portal Practice (p2, test map using ASW SDK)
Discouragement Encouragement (p2)
Conversion Diversion (p2)
Antiquated Aperture (p2)They all have some connection to the map itself (for example, Antiquated Aperture is Old Aperture styled) and are either clever (IMO) or easy to remember.
Mine are usually catchy in some way or another:
Packrat (p1)
Cold Conundrum (p1)
Portal Practice (p2, test map using ASW SDK)
Discouragement Encouragement (p2)
Conversion Diversion (p2)
Antiquated Aperture (p2)
They all have some connection to the map itself (for example, Antiquated Aperture is Old Aperture styled) and are either clever (IMO) or easy to remember.

Quote from RubyCarbuncIe on May 20, 2012, 9:07 pmThe way I come up with my map names normally revolves around what my test chamber revolves around.
For example one of my maps was named "Blue Walls" because of the fact the Hard Light Bridges were being used as shield walls.
Another example of mine is "Converting Propulsion". "Converting" for the Conversion Gel and "Propulsion" for the Propulsion Gel, which is what the chamber revolved around.Sometimes though I get lazy with name because one of my maps is titled "Fizzle Bridges of Faith" Not hard to guess what's in that chamber. :p
However since it's for the mod than I would name it something catchy (even if cheesy) that has something to do with your storyline.
The way I come up with my map names normally revolves around what my test chamber revolves around.
For example one of my maps was named "Blue Walls" because of the fact the Hard Light Bridges were being used as shield walls.
Another example of mine is "Converting Propulsion". "Converting" for the Conversion Gel and "Propulsion" for the Propulsion Gel, which is what the chamber revolved around.
Sometimes though I get lazy with name because one of my maps is titled "Fizzle Bridges of Faith" Not hard to guess what's in that chamber. :p
However since it's for the mod than I would name it something catchy (even if cheesy) that has something to do with your storyline.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Quote from ChickenMobile on May 20, 2012, 9:58 pmSo you want the name of your map or mod?
If mod:First think about what you mod will be about. Is it GLaDOS themed? Is it abandoned? Is it based around a character such as the coop bots or a new one you have made up?
This should be the basis of what you call your mod. If you call it 'Portal Germination', and your mod is about a robot who has a flamethrower arm. It doesn't make any sense whatsoever.Next you want to call it (or add) something portal related (as in having a portal word in the title). Think through all previous mod names (or in making):
- The Core
- Back Stock
- GLaDOS new tests
These are ones I can remember off the top of my head, meaning they are effective! As for Portal Stories, I had to look at lpFreaky's signature in order to remember the name of it. It is a little to too broad to remember honestly.
If you have a single map release: then naming the individual maps are important, however naming each map in a map-pack is not.
Name the maps so then you can come back to them and know which map is what. This would probably be a name like prefix_cubethrow_panel etc. You could also have names unique to it. Moth made a map called NinetyEight (I can go back to that map any time and know which one it is).
So you want the name of your map or mod?
If mod:
First think about what you mod will be about. Is it GLaDOS themed? Is it abandoned? Is it based around a character such as the coop bots or a new one you have made up?
This should be the basis of what you call your mod. If you call it 'Portal Germination', and your mod is about a robot who has a flamethrower arm. It doesn't make any sense whatsoever.
Next you want to call it (or add) something portal related (as in having a portal word in the title). Think through all previous mod names (or in making):
- The Core
- Back Stock
- GLaDOS new tests
These are ones I can remember off the top of my head, meaning they are effective! As for Portal Stories, I had to look at lpFreaky's signature in order to remember the name of it. It is a little to too broad to remember honestly.
If you have a single map release: then naming the individual maps are important, however naming each map in a map-pack is not.
Name the maps so then you can come back to them and know which map is what. This would probably be a name like prefix_cubethrow_panel etc. You could also have names unique to it. Moth made a map called NinetyEight (I can go back to that map any time and know which one it is).
Quote from spongylover123 on May 20, 2012, 10:01 pmIt's very easy actually,
Use a super scientific word (quantum, grid, conversion, science)
or a fun verb
and use it with your main theme:[spoiler]A map with propulsion gel, repulsion, conversion gels,
call it:
Run, Jump, then Portal.Tractor beam stuff:
Dynamic ExcursionFaith Plates:
Velocity Advancement.Lasers:
Thermal Discouragement
or
Burning for Science.
or Thermal ManipulationFizzlers:
Incandescent Particle Manupulation[/spoiler]Yey, chickenmobile mentioned my mod!
It's very easy actually,
Use a super scientific word (quantum, grid, conversion, science)
or a fun verb
and use it with your main theme:
call it:
Run, Jump, then Portal.
Tractor beam stuff:
Dynamic Excursion
Faith Plates:
Velocity Advancement.
Lasers:
Thermal Discouragement
or
Burning for Science.
or Thermal Manipulation
Fizzlers:
Incandescent Particle Manupulation
Yey, chickenmobile mentioned my mod!
Quote from Vordwann on May 20, 2012, 10:46 pmA map I'm working on where the last part involves funnels working in a square formation:
sp_quad_flow
A map I'm working on where the last part involves funnels working in a square formation:
sp_quad_flow
[spoiler][SP] Alternate[/spoiler]
Quote from portal2tenacious on May 21, 2012, 2:35 amHere's a couple of names I can think of off the top of my head...
Required test protocol
Aperture Binary Correctional System (ABCS)
Narbacular slop
Not for morons
Testing is a privilege
Bring your portals to work day
Portal: Paradox
Portal: Prodigy
Portal: Perfection
Caroline's back
Tenacity
Banging rocks togetherHope this helps
Here's a couple of names I can think of off the top of my head...
Required test protocol
Aperture Binary Correctional System (ABCS)
Narbacular slop
Not for morons
Testing is a privilege
Bring your portals to work day
Portal: Paradox
Portal: Prodigy
Portal: Perfection
Caroline's back
Tenacity
Banging rocks together
Hope this helps