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Wheatley speaking with animations?

Problem is here, I don't know how I can make Wheatley speak to player AND doing his animations same time(like lip syncing). So do I have to do it with prop_dynamic + ambient_generic or is there any easier way? Im not very happy to shove animation after animation when adding captions. Help is appreciated.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Me i made it with ambient generic + sequences of the core
But I don't know if we can make it by another way
I don't think so

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http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

You could always decompile the maps with the lines you want and see which animations they used, but there's definitely no other way.

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