Wheatley Monitor
Quote from FelixGriffin on June 7, 2012, 10:28 pmI'm using Wheatley's monitor instance, and can't get it to work!
The monitor is working fine, but the nodraw stuff around it screws up all my walls!
What is the proper usage of this instance? How is it supposed to be placed?
I'm using Wheatley's monitor instance, and can't get it to work!
The monitor is working fine, but the nodraw stuff around it screws up all my walls!
What is the proper usage of this instance? How is it supposed to be placed?
Quote from portal2tenacious on June 7, 2012, 10:35 pmI usually use the clipping tool to cut the wall, as to make room for the monitor. Is this working for you?
I usually use the clipping tool to cut the wall, as to make room for the monitor. Is this working for you?
Quote from Paradoxic R3mix on June 7, 2012, 10:53 pmThat should work, but if that is not the problem, you should post some screenshots.
That should work, but if that is not the problem, you should post some screenshots.
Quote from FelixGriffin on June 8, 2012, 8:41 amThe "box" with the monitor in it fits nicely into the wall, but there's a nodraw "cushion" around it which z-fights with or covers up my walls. I'll post some screenshots.
The "box" with the monitor in it fits nicely into the wall, but there's a nodraw "cushion" around it which z-fights with or covers up my walls. I'll post some screenshots.
Quote from FelixGriffin on June 8, 2012, 12:18 pmScreenshots:
http://steamcommunity.com/id/FelixGriff ... er=app_620
http://steamcommunity.com/id/FelixGriff ... er=app_620The bottom of the box also zfights with the wall behind it when it moves downwards.
Screenshots:
http://steamcommunity.com/id/FelixGriff ... er=app_620
http://steamcommunity.com/id/FelixGriff ... er=app_620
The bottom of the box also zfights with the wall behind it when it moves downwards.

Quote from josepezdj on June 8, 2012, 2:02 pmFelix, that instance is intended to be embedded on the wall. If you are going to use it outcoming from the wall, then why don't you just edit the instance and change those nodraw textures? You could then save it using a different name than it has now.
Felix, that instance is intended to be embedded on the wall. If you are going to use it outcoming from the wall, then why don't you just edit the instance and change those nodraw textures? You could then save it using a different name than it has now.
Quote from CamBen on June 8, 2012, 2:08 pmits the tf2 core! look at the eye!
anyways, if you were making it stick out, take out the nodraw and replace it with panels. it will look better.
its the tf2 core! look at the eye!
anyways, if you were making it stick out, take out the nodraw and replace it with panels. it will look better.
Aperture Science: We do our science asbestos we can!
Quote from FelixGriffin on June 8, 2012, 6:04 pmFixed. I needed to call deploy_straight for it to fit my geometry, and push it back in more.
Thanks for the responses!
Fixed. I needed to call deploy_straight for it to fit my geometry, and push it back in more.
Thanks for the responses!
Quote from Groxkiller585 on June 8, 2012, 6:12 pmCamBen wrote:its the tf2 core! look at the eye!lol, that was my first thought too.
lol, that was my first thought too.
