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Wheatfield in Portal 2

Hello everybody!

I'm trying to create that wheatfield scene from the end of Portal 2 and so far I've tried a model from SFM (which crashes Portal 2, probably due to the high polys) and a sprite which I made. Neither produce results similar to the ending scene.

I have seen some mods with a wheat fields so I assume it can be done.

Thanks.

- optical

oh my god please HELP ME

please

What I would do is create/import the texture used for the ground at the end, and then put it on a brush and then apply displacement to the top face. Then, if you don't want to do much work, create/import a texture of wheat (with transparency) and create a ton of env_sprites. That may create a lot of lag, though. You could also create a giant model that you place over everything. That could be pretty hard, but (i think) would be a lot more reliable. (Also I have no clue on how to make models.)

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Sprites don't really work well as they lag thy game and hammer.

oh my god please HELP ME

please

Also, I imported Rantis's models for wheatfields and even the small version LAGS.

oh my god please HELP ME

please
opticalprocessor wrote:
Also, I imported Rantis's models for wheatfields and even the small version LAGS.

Lags are problems you have with your network. I guess you just mean low fps. Then your graphics card is too bad. You can edit the detail.bsp file to render less detail sprites.
Just go into the .vmt of your ground texture, take a look on the %detailtype name and search for this in the detail.bsp. Then change the density value.
https://developer.valvesoftware.com/wiki/Detail_props

I remembered a video from Lamarr that looked really good and showed exactly what you wanted:
http://www.youtube.com/watch?v=YY_HhVZmz6g
Maybe you can contact him. He's also sometimes, very rarely on this forum (username is "Lamarr").

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I followed this tutorial.. http://www.youtube.com/watch?v=xyHUuhCQO70
but when i tried to use in portal 2 the particle shows all black =P i used the Alien Swarm tools mod to create.. in the video he uses SFM and i also ported the model

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