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What would make a perfect playground map?

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I read msleeper's post about daring to make a really good playground map with high ratings and I'm thinking about making one that people could playing around in and have a goal to it. I want to know what other people think about playground maps and what they should include. I already have a rough idea on what to make, but I think the idea could evolve into something bigger after hearing what other people think.

Crazy is as crazy does.
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If the playground map wasn't actually a playground map.

The definition of a playground map is that it has no puzzle and no goal.

A playground map with a puzzle is not a playground map.

I beg to differ. I may try this out with a sort of "you choose the solution" thing in mind.

Portal 1.5 http://www.moddb.com/mods/portal-15

I'm not sure I have any DO's, but I have a DON'T.... putting everything in one big room.

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satchmo wrote:
The definition of a playground map is that it has no puzzle and no goal.

A playground map with a puzzle is not a playground map.

Maybe in your opinion, I think it depends on the person's point of view. I've seen a few playground maps with puzzles in them, but they were old Portal 1 maps. I thought playground maps were not just maps with every puzzle elements to test with, but had puzzles that were not always straight forward. Kinda like Myst (the very first one), your on your own with very little to go on and you can explore fiddle, and discover stuff.

BTW: I just figured out xdiesp's picture was Sirrus in Myst. I knew I saw that face somewhere!

Marise wrote:
I'm not sure I have any DO's, but I have a DON'T.... putting everything in one big room.

My map is more of a city with different buildings with different stuff in them. Heck, you can even get on top of the buildings. I made a disco with Atlas, P-Body and turrets dancing. :lol: It's going to be an outdoors and indoors map. Since this game has a nice blue sky and grass textures, I thought: Why not make an outdoors map and put up buildings that player's could go inside? Of course, I haven't mentioned the goal yet but I'm still planning that part. The most I can tell you is that it involves turning on several different types of switches in a secluded area and you need items from the city to activate them.

Whoa that's a lot of text.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Quote:
Maybe in your opinion, I think it depends on the person's point of view. I've seen a few playground maps with puzzles in them, but they were old Portal 1 maps. I thought playground maps were not just maps with every puzzle elements to test with, but had puzzles that were not always straight forward. Kinda like Myst (the very first one), your on your own with very little to go on and you can explore fiddle, and discover stuff.

I don't see any difference between what you are describing and any regular Portal 2 map.

Take my map, Interception, for example. It's not straightforward, it has puzzles, and it's got places where the player explores but they are not part of the puzzle.

With that definition, every map is a playground map.

MasterLagger wrote:
BTW: I just figured out xdiesp's picture was Sirrus in Myst. I knew I saw that face somewhere!

Oh damn! How did I not notice that?

I vaguely remember Groxkiller talking about making a playground map where you have to work to unlock other parts of it ... and it was going to be set in enrichment spheres or something.

Yeah, I remember seeing that. The map I'm making is big. It's not going to be flat like some maps, I found out how to make hills outdoors to make the map a little more real. I'm also adding a sewer system that the player can enter through portals or using a manhole. The goal for this map won't be exactly "straight-forward" compared to other puzzles.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
NuclearDuckie wrote:
MasterLagger wrote:
BTW: I just figured out xdiesp's picture was Sirrus in Myst. I knew I saw that face somewhere!

Oh damn! How did I not notice that?

I can't believe that I haven't heard of myst when it was the best PC seller before 2002.

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