What textures/props are these?
Quote from Wulfe on September 2, 2011, 7:50 pmHow do I make the grey circle-cutout piece and the large yellow serrated circle, etc. seen in these screenshots (from the Alive And Kicking Mod, BTW)?
http://media.moddb.com/images/mods/1/19/18283/sp_a52_chamb160007.jpg
http://media.moddb.com/images/mods/1/19/18283/sp_a52_chamb140003.jpgI've looked through the texture and models and the only thing close is some of the destroyed wall props. Did they make these themselves, or am I searching for the wrong model?
How do I make the grey circle-cutout piece and the large yellow serrated circle, etc. seen in these screenshots (from the Alive And Kicking Mod, BTW)?
http://media.moddb.com/images/mods/1/19/18283/sp_a52_chamb160007.jpg
http://media.moddb.com/images/mods/1/19/18283/sp_a52_chamb140003.jpg
I've looked through the texture and models and the only thing close is some of the destroyed wall props. Did they make these themselves, or am I searching for the wrong model?
Quote from spongylover123 on September 2, 2011, 8:46 pmI've seen them in the walls and roof of the walls in the destroyed theme,
Decompile the file sp_a2_laser_vs_turret and look around, there are the circles in there, near the turret quartet, I think.
Though, they're crooked and kind of yellow
I've seen them in the walls and roof of the walls in the destroyed theme,
Decompile the file sp_a2_laser_vs_turret and look around, there are the circles in there, near the turret quartet, I think.
Though, they're crooked and kind of yellow
Quote from Wulfe on September 2, 2011, 8:56 pmYeah, that's the problem. I found some models that look like them (wall_dest_), but they're all destroyed. I'm starting to think the AAK team made non-broken versions of those models, but I kinda hope not.
Yeah, that's the problem. I found some models that look like them (wall_dest_), but they're all destroyed. I'm starting to think the AAK team made non-broken versions of those models, but I kinda hope not.
Quote from spongylover123 on September 2, 2011, 8:57 pmHave you checked the skins of the model?
Have you checked the skins of the model?
Quote from spongylover123 on September 2, 2011, 9:06 pmIn the model viewer in hammer (the green model browser) find the wall with the hole and click on the skins tab
In the model viewer in hammer (the green model browser) find the wall with the hole and click on the skins tab
Quote from Wulfe on September 2, 2011, 9:43 pmUm, that just shows what alternate skins it has (none, on those.) And I'm pretty sure you can't use model textures on brushes and vice versa.
Um, that just shows what alternate skins it has (none, on those.) And I'm pretty sure you can't use model textures on brushes and vice versa.
Quote from spongylover123 on September 2, 2011, 10:15 pmAre they props or textures?
If you like them you can make your own custom textures in photoshop, port it over to vtfedit and just use the "clean" versions" of the textures in hammer( just learn to make a smooth circular hole in the middle first
(though you don't have to cut one because the hole will be transparent like a nodraw) )
Are they props or textures?
If you like them you can make your own custom textures in photoshop, port it over to vtfedit and just use the "clean" versions" of the textures in hammer( just learn to make a smooth circular hole in the middle first
(though you don't have to cut one because the hole will be transparent like a nodraw) )
Quote from reepblue on September 2, 2011, 10:23 pmThey are custom textures. Groxmapper made them before Portal 2 for a collab map, and he decided to use it again.
They are custom textures. Groxmapper made them before Portal 2 for a collab map, and he decided to use it again.
The more you give, the less appreciated it will be received.
