What for Portal 2 theme do you like the best
Quote from groet999 on July 1, 2012, 2:09 amDestroyed is the theme of chapter 1 of the single player campain
Reconstructing is the theme of chapter 2,3,4
Behind the Scenes (BTS) is the theme of chapter 5
Old-Aperture is the theme of chapter 6 and 7
Clean is the theme of chapter 8,9 and PeTIYou now asks: Why is he doeing this. Now, then can I create better maps and you to!
Vote now!
Destroyed is the theme of chapter 1 of the single player campain
Reconstructing is the theme of chapter 2,3,4
Behind the Scenes (BTS) is the theme of chapter 5
Old-Aperture is the theme of chapter 6 and 7
Clean is the theme of chapter 8,9 and PeTI
You now asks: Why is he doeing this. Now, then can I create better maps and you to!
Vote now!
Quote from UsCobra11 on July 1, 2012, 2:17 amCorrection:
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.
Correction:
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from UsCobra11 on July 1, 2012, 2:18 amUsCobra11 wrote:Correction:
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.Plus i think there was already a thread about this...
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.
Plus i think there was already a thread about this...
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from RubyCarbuncIe on July 1, 2012, 4:40 amWheatley style is one of it's own. Clean has no broken walls, no visible BTS areas, no bottomless pits. Wheatley's theme is my personal favorite though, and yes Cobra there was a thread just like this one before.
Wheatley style is one of it's own. Clean has no broken walls, no visible BTS areas, no bottomless pits. Wheatley's theme is my personal favorite though, and yes Cobra there was a thread just like this one before.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from Lpfreaky90 on July 1, 2012, 7:32 ampssst: this poll has been around before
Try to search next time
Ontopic: old aperture
pssst: this poll has been around before Try to search next time
Ontopic: old aperture
Quote from RubbishyUsername on July 1, 2012, 7:48 amWhy does everyone continuously forget about the theme of DLC 1? Peer Review FTW!
Why does everyone continuously forget about the theme of DLC 1? Peer Review FTW!

Quote from FelixGriffin on July 1, 2012, 8:19 amDestroyed/Reconstructing/Wheatley.
Destroyed/Reconstructing/Wheatley.

Quote from Nacimota on July 1, 2012, 9:37 amLpfreaky90 wrote:pssst: this poll has been around beforeTechnically there was no poll, but yes, the thread existed:
general-discussion/favorite-theme-t6539.html
Here was my post on the subject:
Nacimota wrote:Contrary to popular opinion, I'm actually not a big fan of old aperture. It feels very makeshift and lacking in style. One may argue that a lack of style comes with the time setting, but I don't think that is the case. Bioshock, for example, is a game that executes a 40s/50s art direction with some serious class.I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.
As for my favourite theme, I would have to say overgrown. The juxtaposition of straight, rectangular, artificial surfaces with the rough, random and beautiful organic influence of nature is (in my opinion) almost perfectly executed. It's the first theme the player encounters and thus it needs to have the veneer of Portal 1's chamber style while actually being quite different. It feels both familiar and and foreign at the same time.
It is truly an example of art direction done right; it still surprises me that I am one of the few people who feels this way.
Technically there was no poll, but yes, the thread existed:
general-discussion/favorite-theme-t6539.html
Here was my post on the subject:
I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.
As for my favourite theme, I would have to say overgrown. The juxtaposition of straight, rectangular, artificial surfaces with the rough, random and beautiful organic influence of nature is (in my opinion) almost perfectly executed. It's the first theme the player encounters and thus it needs to have the veneer of Portal 1's chamber style while actually being quite different. It feels both familiar and and foreign at the same time.
It is truly an example of art direction done right; it still surprises me that I am one of the few people who feels this way.
Quote from FourthReaper on July 1, 2012, 10:14 amNacimota wrote:Contrary to popular opinion, I'm actually not a big fan of old aperture. It feels very makeshift and lacking in style. One may argue that a lack of style comes with the time setting, but I don't think that is the case. Bioshock, for example, is a game that executes a 40s/50s art direction with some serious class.I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.
I see what you mean, but in terms of story development the underground was really well executed in my opinion, especially in Chapter 6. The first large vista when looking up after the fall was really awesome in my opinion. Plus, I really like that Valve did its homework in terms of logo design and typography.
Still, every style has its pros and cons and Wheatley and overgrown are also stunning if executed properly. Though the latter mostly has to do with it setting the scene and using the announcer for a while.
I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.
I see what you mean, but in terms of story development the underground was really well executed in my opinion, especially in Chapter 6. The first large vista when looking up after the fall was really awesome in my opinion. Plus, I really like that Valve did its homework in terms of logo design and typography.
Still, every style has its pros and cons and Wheatley and overgrown are also stunning if executed properly. Though the latter mostly has to do with it setting the scene and using the announcer for a while.