Please or Register to create posts and topics.

What for Portal 2 theme do you like the best

Page 1 of 2Next

Destroyed is the theme of chapter 1 of the single player campain
Reconstructing is the theme of chapter 2,3,4
Behind the Scenes (BTS) is the theme of chapter 5
Old-Aperture is the theme of chapter 6 and 7
Clean is the theme of chapter 8,9 and PeTI

You now asks: Why is he doeing this. Now, then can I create better maps and you to!

Vote now! :-D

Correction:
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
UsCobra11 wrote:
Correction:
Reconstruction and Clean are the theme of chapter 2,3,4
Wheatley is the theme of Chapter 8 and 9.
PeTI in my opinion is it's own theme, but I guess it is clean as well.

Plus i think there was already a thread about this...

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Wheatley style is one of it's own. Clean has no broken walls, no visible BTS areas, no bottomless pits. Wheatley's theme is my personal favorite though, and yes Cobra there was a thread just like this one before.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

pssst: this poll has been around before ;) Try to search next time :P

Ontopic: old aperture :D

Why does everyone continuously forget about the theme of DLC 1? Peer Review FTW!

Current Community Contributor status: not a community contributor. Lost it. :(

Clean, reconstructing.

Destroyed/Reconstructing/Wheatley.

Falsi sumus crusto!
Lpfreaky90 wrote:
pssst: this poll has been around before

Technically there was no poll, but yes, the thread existed:

general-discussion/favorite-theme-t6539.html

Here was my post on the subject:

Nacimota wrote:
Contrary to popular opinion, I'm actually not a big fan of old aperture. It feels very makeshift and lacking in style. One may argue that a lack of style comes with the time setting, but I don't think that is the case. Bioshock, for example, is a game that executes a 40s/50s art direction with some serious class.

I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.

As for my favourite theme, I would have to say overgrown. The juxtaposition of straight, rectangular, artificial surfaces with the rough, random and beautiful organic influence of nature is (in my opinion) almost perfectly executed. It's the first theme the player encounters and thus it needs to have the veneer of Portal 1's chamber style while actually being quite different. It feels both familiar and and foreign at the same time.

It is truly an example of art direction done right; it still surprises me that I am one of the few people who feels this way.

Nacimota wrote:
Contrary to popular opinion, I'm actually not a big fan of old aperture. It feels very makeshift and lacking in style. One may argue that a lack of style comes with the time setting, but I don't think that is the case. Bioshock, for example, is a game that executes a 40s/50s art direction with some serious class.

I'm not at all saying I hate old aperture, mind you, I'm simply suggesting that it isn't as mind blowing as so many people claim.

I see what you mean, but in terms of story development the underground was really well executed in my opinion, especially in Chapter 6. The first large vista when looking up after the fall was really awesome in my opinion. Plus, I really like that Valve did its homework in terms of logo design and typography.

Still, every style has its pros and cons and Wheatley and overgrown are also stunning if executed properly. Though the latter mostly has to do with it setting the scene and using the announcer for a while.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
Page 1 of 2Next