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weird lightning thing

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Hello,

I noticed that in some of the darker areas of my map the walls have purple/red/black regions on them.

Spoiler
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When I put a light next to them the red disappears, but I want dark spots in my maps.
Do you know what could cause this?

Toaster

you could try putting a block_light tool textured box over the red areas, if you want them to be dark.

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Thank you for your reply. But I don't think this will work for me. I don't want them to be black (Then I could use toolsblack). I want the light to act normal. There should be some light, fading into the dark. Not white light, fading into red, fading into purple, fading into black.

Toaster

I also think a full compile could fix it. Maybe?

Code: Select all<msleeper>: i'm a fat male who gets bored at sporting events
toaster wrote:
I want the light to act normal. There should be some light, fading into the dark.

Then I think a block_light brush would be ideal for you. Place a flat block in the [shaft/pit] and it should make the light fade out nicely. It's not an instant blackness or something... Try it.

Paradoxic R3mix wrote:
I also think a full compile could fix it. Maybe?

Possibly, this.

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[spoiler]- Penrose 04 (on hold)[/spoiler]

Put a standard light at 5 brightness in the middle of the area, that should fix it.

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I tried both your solutions. It works fine. Thank you.

I would like to point out that the first thing you should try on getting a visual error like this one is to do a full compile. That tends to fix a lot of problems.

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I think in terms of boolean variables. Generally, it makes things easier.

What is a full compile? I usualy click the run map button and I compile with everything set to normal.

On the compile window, click the 'Expert' button.

Then select the 'Full compile -both -final (slow!)' Configuration and then press 'Go'

Rob.

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