Water Splash ?
Quote from Burnout6010 on May 11, 2013, 7:05 amHello again
I've been trying to look how panels could splash goo around when they come out of that very goo.
Example : http://www.youtube.com/watch?v=DmOyo9RQPWA
Should I use particles or is there an entity for this ?Thanks !
Hello again
I've been trying to look how panels could splash goo around when they come out of that very goo.
Example : http://www.youtube.com/watch?v=DmOyo9RQPWA
Should I use particles or is there an entity for this ?
Thanks !
Quote from srs bsnss on May 11, 2013, 8:42 amFunc_physboxes make a splash when they contact water...I don't know if it's possible or not but are you able to use a func_physbox instead of a func_brush, and constrain (and/or parent) it to the panel model?
Func_physboxes make a splash when they contact water...I don't know if it's possible or not but are you able to use a func_physbox instead of a func_brush, and constrain (and/or parent) it to the panel model?
Quote from FelixGriffin on May 11, 2013, 8:43 amTry an env_splash entity.
Try an env_splash entity.
Quote from Burnout6010 on May 11, 2013, 10:56 amI went with timed env_splash'es, and here is the result :
http://www.youtube.com/watch?v=d67ZK12BIXEThanks
I went with timed env_splash'es, and here is the result :
http://www.youtube.com/watch?v=d67ZK12BIXE
Thanks
Quote from Lpfreaky90 on May 12, 2013, 5:16 amYou could also go for a trigger_multiple; onendtouch !activator fireuser1; filter for env_splashes; and have the env_splash have onuser1 <that input I don't know right now but that makes it actually splash>
That should remove any need for timing.
(make sure the reset time of the trigger_multiple is working.)if that falling pannel should work too; give the thing also a onstarttouch; !activator; <splash input>
You could also go for a trigger_multiple; onendtouch !activator fireuser1; filter for env_splashes; and have the env_splash have onuser1 <that input I don't know right now but that makes it actually splash>
That should remove any need for timing.
(make sure the reset time of the trigger_multiple is working.)
if that falling pannel should work too; give the thing also a onstarttouch; !activator; <splash input>
Quote from FelixGriffin on May 12, 2013, 10:11 amThe input is Splash, and IIRC VPhysics objects produce splashes when they fall into water. I'm not sure about QPhysics ones.
The input is Splash, and IIRC VPhysics objects produce splashes when they fall into water. I'm not sure about QPhysics ones.