Water isn´t rendering.
Quote from eladiozro on August 7, 2012, 5:36 pmDont know what is happening in my map water doesn't render.
It was rendered in "default" configuration.
http://i.imgur.com/JNTga.png?1
http://i.imgur.com/RDDwZ.jpg?1
http://i.imgur.com/uMC7c.png?1
Dont know what is happening in my map water doesn't render.
It was rendered in "default" configuration.
http://i.imgur.com/JNTga.png?1
http://i.imgur.com/RDDwZ.jpg?1
http://i.imgur.com/uMC7c.png?1
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
Quote from Moth on August 7, 2012, 5:39 pmYou need to place an env_cubemap over the water and assign the water face to it as 'brush face'
select PICK and click on the top of water surfacelike this:
https://www.dropbox.com/s/sqqqsduy8wai7 ... rbrush.png
and you MUST do a VIS compile, or you won't see any water in-game
I only use the 'toxicslime_a2_laser_over_goo' texture. I don't think others work.
Just use 'goo' as a filter in texture browserAlso, all sides of your water brush MUST be nodraw, except for the top.
Hope this helps
You need to place an env_cubemap over the water and assign the water face to it as 'brush face'
select PICK and click on the top of water surface
like this:
https://www.dropbox.com/s/sqqqsduy8wai7 ... rbrush.png
and you MUST do a VIS compile, or you won't see any water in-game
I only use the 'toxicslime_a2_laser_over_goo' texture. I don't think others work.
Just use 'goo' as a filter in texture browser
Also, all sides of your water brush MUST be nodraw, except for the top.
Hope this helps

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from eladiozro on August 7, 2012, 6:13 pmI did what you said but anyway It didn't work
I did what you said but anyway It didn't work
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Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/

Quote from josepezdj on August 8, 2012, 1:50 ameladiozro wrote:I did what you said but anyway It didn't workHave you already included a water_lod_control above your water pit? because you didn't as your compile log shows.
Anyway, that couldn't be the cause of the water not rendering... it should appear anyway as when you compile you obtain a default one... However, you don't want to use the default settings
Moreover because it manages the transition between "cheap" and expensive" water and can be influencing whether it the water renders or not.
1. Are you using a skybox? if so, which one, 2D or 3D? If not set correctly it could be what's causing that kind of bug.
2. Is it possible that you have a leak in your map? I learnt from HMW that it's possible that your map compile BUT at the same time you have a leak... there is an option in hammer that allows that, though the most of us have that set up by default to not compile if a leak is present.
3. Displacements? it's important that you sew them in order to avoid a leak, or rendering problems.
4. What graphics settings are you running the game on? there are some water materials that only renders on a certain graphics level. Maybe you set too low settings.

Have you already included a water_lod_control above your water pit? because you didn't as your compile log shows.
Anyway, that couldn't be the cause of the water not rendering... it should appear anyway as when you compile you obtain a default one... However, you don't want to use the default settings Moreover because it manages the transition between "cheap" and expensive" water and can be influencing whether it the water renders or not.
1. Are you using a skybox? if so, which one, 2D or 3D? If not set correctly it could be what's causing that kind of bug.
2. Is it possible that you have a leak in your map? I learnt from HMW that it's possible that your map compile BUT at the same time you have a leak... there is an option in hammer that allows that, though the most of us have that set up by default to not compile if a leak is present.
3. Displacements? it's important that you sew them in order to avoid a leak, or rendering problems.
4. What graphics settings are you running the game on? there are some water materials that only renders on a certain graphics level. Maybe you set too low settings.
Quote from Moth on August 18, 2012, 10:07 pmjosepezdj wrote:Have you already included a water_lod_control above your water pit? because you didn't as your compile log shows.water_lod_control is automatically created by the compiler if one is absent in the VMF. This isn't the problem here, as I always miss this entity in my maps, because I know the compiler will add it, it's unnecessary.
His compiler clearly shows 'Water found with no water_lod_control entity, creating a default one'
this is normal and expected behaviour. It's definitely not the cause of his issue.
water_lod_control is automatically created by the compiler if one is absent in the VMF. This isn't the problem here, as I always miss this entity in my maps, because I know the compiler will add it, it's unnecessary.
His compiler clearly shows 'Water found with no water_lod_control entity, creating a default one'
this is normal and expected behaviour. It's definitely not the cause of his issue.

"Such monstrous sucking-constructions aren't built within one afternoon"

Quote from ChickenMobile on August 18, 2012, 11:20 pmBluntman wrote:Is it a world brush? (maybe you accidentally tied it to entity)