Hi,
I'm working on a map. Among other things I have an Excursion funnel. It is "projected" into a wall, on a non-portable surface. The thing is that I need later on, in game, to turn it into a portable surface. They are such puzzles in the Single player campaign, but I don't know where and how to do it.
So, I need that a panel (piece of wall) to fall when a switch is activated. Also the Excursion funnel is active during this so the panel needs to be "immune" to the excursion funnel. Maybe a panel flip if possible
A panel with a portable surface on one side and non-p on the oter.
I have searched and I didn't find anything on this subject. Also I didn't find any instances for this, or maybe I don't have all the files. I found 128x128_wall_panel_fall_01.vmf instance but doesn't help because it doesn't have any portable surface. I tried to modify it but the panel which falls doesn't stop portal gun fire to pass through. Also it can't be set No to the Allow funneling.
If you can help me or point me to the right direction will be great 
PS. I don't know how to use physics such as func_physbox.
Hi,
I'm working on a map. Among other things I have an Excursion funnel. It is "projected" into a wall, on a non-portable surface. The thing is that I need later on, in game, to turn it into a portable surface. They are such puzzles in the Single player campaign, but I don't know where and how to do it.
So, I need that a panel (piece of wall) to fall when a switch is activated. Also the Excursion funnel is active during this so the panel needs to be "immune" to the excursion funnel. Maybe a panel flip if possible
A panel with a portable surface on one side and non-p on the oter.
I have searched and I didn't find anything on this subject. Also I didn't find any instances for this, or maybe I don't have all the files. I found 128x128_wall_panel_fall_01.vmf instance but doesn't help because it doesn't have any portable surface. I tried to modify it but the panel which falls doesn't stop portal gun fire to pass through. Also it can't be set No to the Allow funneling.
If you can help me or point me to the right direction will be great 
PS. I don't know how to use physics such as func_physbox.
My view about Custom maps: I can't truly realize how much hard work you have put into making one. For that alone (finishing a map) you should be proud. So don't take to hard any negative comments that I or others leave about your map and take it like constructive criticism.
PS. Personally I don't like "athletic maps" were when you don't make it you die or you lose a lot of time. But that's just me.
Thanks! Just what I needed.
Thanks! Just what I needed.
My view about Custom maps: I can't truly realize how much hard work you have put into making one. For that alone (finishing a map) you should be proud. So don't take to hard any negative comments that I or others leave about your map and take it like constructive criticism.
PS. Personally I don't like "athletic maps" were when you don't make it you die or you lose a lot of time. But that's just me.