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Wall panel switch

Hi,
I'm working on a map. Among other things I have an Excursion funnel. It is "projected" into a wall, on a non-portable surface. The thing is that I need later on, in game, to turn it into a portable surface. They are such puzzles in the Single player campaign, but I don't know where and how to do it.
So, I need that a panel (piece of wall) to fall when a switch is activated. Also the Excursion funnel is active during this so the panel needs to be "immune" to the excursion funnel. Maybe a panel flip if possible :) A panel with a portable surface on one side and non-p on the oter.

I have searched and I didn't find anything on this subject. Also I didn't find any instances for this, or maybe I don't have all the files. I found 128x128_wall_panel_fall_01.vmf instance but doesn't help because it doesn't have any portable surface. I tried to modify it but the panel which falls doesn't stop portal gun fire to pass through. Also it can't be set No to the Allow funneling.
If you can help me or point me to the right direction will be great :)

PS. I don't know how to use physics such as func_physbox.

My view about Custom maps: I can't truly realize how much hard work you have put into making one. For that alone (finishing a map) you should be proud. So don't take to hard any negative comments that I or others leave about your map and take it like constructive criticism.
PS. Personally I don't like "athletic maps" were when you don't make it you die or you lose a lot of time. But that's just me.

Here's a tutorial, a prefab,and a video about rotating panels:
http://developer.valvesoftware.com/wiki/Panels_Rotate

Or the easy way is conversion gel

Thanks! Just what I needed.

My view about Custom maps: I can't truly realize how much hard work you have put into making one. For that alone (finishing a map) you should be proud. So don't take to hard any negative comments that I or others leave about your map and take it like constructive criticism.
PS. Personally I don't like "athletic maps" were when you don't make it you die or you lose a lot of time. But that's just me.

I have to set my PC beside my bedroom wall.But there is no panel port for the three pin plug.Which one should I buy foe this purpose?any help is appreciated. Thank you

Wall Panel Australia

or, you can use a prop_dynamic with a crumbling animation and a portable surface underneath.

then, just trigger the animation and viola! :lol:

also:

alvasin wrote:
I have to set my PC beside my bedroom wall.But there is no panel port for the three pin plug.Which one should I buy foe this purpose?any help is appreciated. Thank you

what does that even have to do w/ what we are discussing?

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alvasin wrote:
I have to set my PC beside my bedroom wall.But there is no panel port for the three pin plug.Which one should I buy foe this purpose?any help is appreciated. Thank you

You can get one of these:

http://www.amazon.com/Prong-prong-groun ... B000I96AUM

If you're just trolling about panels then I don't know what the hell is going on lol

Alternatively you could arrange two "arm64x64_interior.mdl" models up so that one pulls inward at a 90 degree angle and another pushes forward with a portalable surface attached to it. I love these types of animations it looks very alive.

HammerHead wrote:
Alternatively you could arrange two "arm64x64_interior.mdl" models up so that one pulls inward at a 90 degree angle and another pushes forward with a portalable surface attached to it. I love these types of animations it looks very alive.

This does indeed look awesome; but be careful: It's very easy to get stuck this way! Ie: the panel opens; there's a white surface behind it; you're in a funnel and there is no more way to get out. So Usually a rotating panel is the safer option.