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VRAD Crashes, no error

Getting VRAD crashes whenever I compile, HDR or not. Deleting the entire boxy area seems to fix it, but I'd rather not trash the last few days of work. Anything I can do to try and salvage this? :s
(VMF uploaded to my webserver and will be taken down in a day or two)

http://www.elitetreacle.info/sp_coreciv_2.vmf

Hope someone can point me in a direction or two. I'm getting annoyed by Valve this weekend, I don't nee d another reason (they broke the Source SDK, stopping me from working on Destination Hostile >.>)

/me will has look. Don't guarantee an answer.

EDIT: What is with all the skips with no hint texture on any of the faces? They will do nothing when compiled.
EDIT2: There is no need to split every room up using linked_portal_doors. You can have the same effect using areaportals.

EDIT3: The solution is that light_spot inside your big box. Delete this light and it compiles right for me.

?????????????????????????????TWP Releases | My Workshop

Thanks muchly! The reason for the Skips is me not having finished making the map yet, and I had started laying down these brushes for later. More just to make things easier for me in the long run.

The world portals do have a reason, by the way. The instance for the elevator is slightly too tall, and I kinda worked myself into a corner with the 2nd chamber, which is meant to be quite large, but i can't fit in the space i have left.

So weird that it was the spotlight causing it, as thats been there for ages and compiled fine before. Oh well :3 Thanks again!

EDIT: Still crashes.

/me sends edited .vmf and successfully compiled .bsp.

zipple.zip
?????????????????????????????TWP Releases | My Workshop