VRAD Crashes, no error
Quote from SpAM_CAN on October 17, 2011, 7:13 pmGetting VRAD crashes whenever I compile, HDR or not. Deleting the entire boxy area seems to fix it, but I'd rather not trash the last few days of work. Anything I can do to try and salvage this? :s
(VMF uploaded to my webserver and will be taken down in a day or two)www.elitetreacle.info/sp_coreciv_2.vmf
Hope someone can point me in a direction or two. I'm getting annoyed by Valve this weekend, I don't nee d another reason (they broke the Source SDK, stopping me from working on Destination Hostile >.>)
Getting VRAD crashes whenever I compile, HDR or not. Deleting the entire boxy area seems to fix it, but I'd rather not trash the last few days of work. Anything I can do to try and salvage this? :s
(VMF uploaded to my webserver and will be taken down in a day or two)
http://www.elitetreacle.info/sp_coreciv_2.vmf
Hope someone can point me in a direction or two. I'm getting annoyed by Valve this weekend, I don't nee d another reason (they broke the Source SDK, stopping me from working on Destination Hostile >.>)
Quote from ChickenMobile on October 17, 2011, 11:15 pm/me will has look. Don't guarantee an answer.
EDIT: What is with all the skips with no hint texture on any of the faces? They will do nothing when compiled.
EDIT2: There is no need to split every room up using linked_portal_doors. You can have the same effect using areaportals.EDIT3: The solution is that light_spot inside your big box. Delete this light and it compiles right for me.
/me will has look. Don't guarantee an answer.
EDIT: What is with all the skips with no hint texture on any of the faces? They will do nothing when compiled.
EDIT2: There is no need to split every room up using linked_portal_doors. You can have the same effect using areaportals.
EDIT3: The solution is that light_spot inside your big box. Delete this light and it compiles right for me.
Quote from SpAM_CAN on October 18, 2011, 2:22 amThanks muchly! The reason for the Skips is me not having finished making the map yet, and I had started laying down these brushes for later. More just to make things easier for me in the long run.
The world portals do have a reason, by the way. The instance for the elevator is slightly too tall, and I kinda worked myself into a corner with the 2nd chamber, which is meant to be quite large, but i can't fit in the space i have left.
So weird that it was the spotlight causing it, as thats been there for ages and compiled fine before. Oh well :3 Thanks again!
EDIT: Still crashes.
Thanks muchly! The reason for the Skips is me not having finished making the map yet, and I had started laying down these brushes for later. More just to make things easier for me in the long run.
The world portals do have a reason, by the way. The instance for the elevator is slightly too tall, and I kinda worked myself into a corner with the 2nd chamber, which is meant to be quite large, but i can't fit in the space i have left.
So weird that it was the spotlight causing it, as thats been there for ages and compiled fine before. Oh well :3 Thanks again!
EDIT: Still crashes.
Quote from ChickenMobile on October 18, 2011, 2:44 am/me sends edited .vmf and successfully compiled .bsp.
zipple.zip
/me sends edited .vmf and successfully compiled .bsp.
