.VPK's Whats going on here?!
Quote from BobbyJEL101 on December 6, 2011, 2:04 pmWell? Whats wrong, and is there a way to get them working at all!? I'm rather annoyed
Well? Whats wrong, and is there a way to get them working at all!? I'm rather annoyed ![]()

Quote from spongylover123 on December 6, 2011, 2:34 pmJust put all the files you have into a portal2_dlc2 folder
Just put all the files you have into a portal2_dlc2 folder
Quote from Brainstone on December 7, 2011, 8:19 amHow do you mean that? More exactly, please. Can you get it to work?
How do you mean that? More exactly, please. Can you get it to work?
Quote from spongylover123 on December 7, 2011, 8:37 amExtract the vpk into a portal2_dlc2 folder, when valve updates portal 2 again, change it to portal2_dlc3
Extract the vpk into a portal2_dlc2 folder, when valve updates portal 2 again, change it to portal2_dlc3
Quote from Brainstone on December 7, 2011, 3:54 pmAnd can I as developer still create vpks with the same method like before the dlc?
And can I as developer still create vpks with the same method like before the dlc?
Quote from spongylover123 on December 7, 2011, 4:00 pmBrainstoneX wrote:And can I as developer still create vpks with the same method like before the dlc?Yes, you can still create vpks.
Yes, you can still create vpks.
Quote from BobbyJEL101 on December 7, 2011, 6:16 pmhow do you extract them?
how do you extract them?

Quote from andyb on December 7, 2011, 6:31 pmBobbyJEL101 wrote:how do you extract them?GCFScape.No sense building one thou if it wonk unless you extract the files.Valve fucked up a good thing.Now you have to tell everyone where to put each file etc etc and they will still get it wrong.Source mod folder is the best option these days.Easy to set up and shows in the steam library rather than being lost in multiple map files
GCFScape.No sense building one thou if it wonk unless you extract the files.Valve fucked up a good thing.Now you have to tell everyone where to put each file etc etc and they will still get it wrong.Source mod folder is the best option these days.Easy to set up and shows in the steam library rather than being lost in multiple map files
Quote from BobbyJEL101 on December 7, 2011, 6:35 pmMy friend could make an exe. but there goes the trust out the window. It would be for a giant DLC project i'm developing...
My friend could make an exe. but there goes the trust out the window. It would be for a giant DLC project i'm developing...

Quote from andyb on December 7, 2011, 7:05 pmJust make it a folder when your done and add your content,put in a game info txt and your good to go
Just make it a folder when your done and add your content,put in a game info txt and your good to go

