Volume Control In Scenes
Quote from briandoyle81 on December 28, 2011, 2:38 pmCan anyone tell me how to control the volume of custom voice-over in a scene? I've created a soundscript, placed in in the scripts folder of my mod, and added the script to game_sounds_manifest.
However, it seems to be ignoring the soundscript. Changing the volume and soundlevel seem to have no effect. It even doesn't seem to matter if I delete the soundscript entirely.
Any suggestions?
Can anyone tell me how to control the volume of custom voice-over in a scene? I've created a soundscript, placed in in the scripts folder of my mod, and added the script to game_sounds_manifest.
However, it seems to be ignoring the soundscript. Changing the volume and soundlevel seem to have no effect. It even doesn't seem to matter if I delete the soundscript entirely.
Any suggestions?
Quote from Mevious on December 28, 2011, 7:42 pmAre you referencing the scene or the sound file directly? I know in the orange box engine, scenes need to be amassed into a single scenes.image file. I'm not sure if this is true in the newest version of the engine. This might explain why your scene file seems to have no effect.
Are you referencing the scene or the sound file directly? I know in the orange box engine, scenes need to be amassed into a single scenes.image file. I'm not sure if this is true in the newest version of the engine. This might explain why your scene file seems to have no effect.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from briandoyle81 on December 29, 2011, 1:26 amI've built the scenes.image file. You need to do that for it to work at all. Figuring that out was a process in itself
The problem is that it's ignoring my soundscript files that have things along the lines of:
entry
{
channel CHAN_VOICE
volume 1
pitch PITCH_NORM
soundlevel SNDLVL_TALKING
wave "*vo/Vitrified/FinalChase/entry full.wav"
}Changing the variables, deleting the above, or even deleting the entire file seems to have no effect.
I've built the scenes.image file. You need to do that for it to work at all. Figuring that out was a process in itself ![]()
The problem is that it's ignoring my soundscript files that have things along the lines of:
entry
{
channel CHAN_VOICE
volume 1
pitch PITCH_NORM
soundlevel SNDLVL_TALKING
wave "*vo/Vitrified/FinalChase/entry full.wav"
}
Changing the variables, deleting the above, or even deleting the entire file seems to have no effect.
