visibility probs with skybox and real 3d mixed together
Quote from CosmicD on August 18, 2011, 4:05 amHello,
I've got a bit of a problem on my intro map. Does anyone know if you can solve it somehow ?
The problem is that I see trough the geometry of my map while I'm looking trough the skybox. Even when I would texture the nodraw parts in the real world geomotry whenever I stand in a compartiment on the bottom of the real map and I look trough the skybox, the skybox AND parts of the real world is rendered.
I tried also to bring the underside which is "see-trough" to the skybox and block it off with textures but still that doesn't work.
THe weird part is that somehow i DO see my elevator-outside correctly rendered from the skybox, but I can see trough another instance of one of the labs.
Here's an image:
Hello,
I've got a bit of a problem on my intro map. Does anyone know if you can solve it somehow ?
The problem is that I see trough the geometry of my map while I'm looking trough the skybox. Even when I would texture the nodraw parts in the real world geomotry whenever I stand in a compartiment on the bottom of the real map and I look trough the skybox, the skybox AND parts of the real world is rendered.
I tried also to bring the underside which is "see-trough" to the skybox and block it off with textures but still that doesn't work.
THe weird part is that somehow i DO see my elevator-outside correctly rendered from the skybox, but I can see trough another instance of one of the labs.
Here's an image:
Quote from CosmicD on August 18, 2011, 6:16 pmif the map leaks it wouldn't compile right? I can understand why you think that. the huge structures you see around the room is all skybox , it's that what you see but the problem is that it actually adds real geometry on the faked skybox one that is somewhere else
The problem is that I can close off all I want (getting rid of the no draw in the "real" part) , but still it would show this seetrough effect. It's something with vvis that always will put the map in front of the skybox.
if the map leaks it wouldn't compile right? I can understand why you think that. the huge structures you see around the room is all skybox , it's that what you see but the problem is that it actually adds real geometry on the faked skybox one that is somewhere else ![]()
The problem is that I can close off all I want (getting rid of the no draw in the "real" part) , but still it would show this seetrough effect. It's something with vvis that always will put the map in front of the skybox.
Quote from ndavidow on August 18, 2011, 6:56 pmYou need to duplicate the world stuff in the skybox, and make sure the faces rendering the skybox are blocking visibility. Doing it the way you are now is not supported and has tons of bugs, like what you are seeing.
You need to duplicate the world stuff in the skybox, and make sure the faces rendering the skybox are blocking visibility. Doing it the way you are now is not supported and has tons of bugs, like what you are seeing.
Quote from CosmicD on August 19, 2011, 4:38 amyeah I already did the parts that you could see trough but somehow I have to test it in another version to block visibility, once that's done then all this structure can be brought over correctly and I hope this will solve my problem.
yeah I already did the parts that you could see trough but somehow I have to test it in another version to block visibility, once that's done then all this structure can be brought over correctly and I hope this will solve my problem.
Quote from Skotty on August 19, 2011, 3:22 pmIf you have a leak the VIS compiling will fail (this doesn't mean the whole compile will fail).
Without VIS you can see everytime your own map in the skybox. That's why I'm thinking you have a leak.
If you have a leak the VIS compiling will fail (this doesn't mean the whole compile will fail).
Without VIS you can see everytime your own map in the skybox. That's why I'm thinking you have a leak.
Quote from Vordwann on August 19, 2011, 4:05 pmGenerally if you have a leak it will stop the compile (unless you don't run vis) and it will say it can't read the map file.
Generally if you have a leak it will stop the compile (unless you don't run vis) and it will say it can't read the map file.
[spoiler][SP] Alternate[/spoiler]
Quote from CosmicD on August 20, 2011, 6:17 amThe problem is that somehow the game will always form real geometry in front of skybox geometry and that's a bitch... But that rule isn't even across the line: it's very confusing.
When there's glass in front of a skybox texture for example it will render also lights and particles from the real world, and some instances when you use it will only partially be rendered in front of it, like for example the lab window frame will be rendered but not the lab itself, it's all very weird.
The problem is that somehow the game will always form real geometry in front of skybox geometry and that's a bitch... But that rule isn't even across the line: it's very confusing.
When there's glass in front of a skybox texture for example it will render also lights and particles from the real world, and some instances when you use it will only partially be rendered in front of it, like for example the lab window frame will be rendered but not the lab itself, it's all very weird.
Quote from KenJeKenny!? on August 20, 2011, 8:38 amHave you already checked for errors in the compile log?
Because i'm also thinking this is due to a leak. So check the compile log for errors, if there is a leak, load the pointfile and seal it!
Have you already checked for errors in the compile log?
Because i'm also thinking this is due to a leak. So check the compile log for errors, if there is a leak, load the pointfile and seal it!
Quote from Skotty on August 20, 2011, 1:16 pmVordwann wrote:Generally if you have a leak it will stop the compile (unless you don't run vis) and it will say it can't read the map file.Oh no. It will stop compiling if it's a really huge leak! I know what I'm talking about
The last 6 years gave me a lot of mapping expirience.
Oh no. It will stop compiling if it's a really huge leak! I know what I'm talking about
The last 6 years gave me a lot of mapping expirience.
