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visibility probs with skybox and real 3d mixed together

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Hello,

I've got a bit of a problem on my intro map. Does anyone know if you can solve it somehow ?

The problem is that I see trough the geometry of my map while I'm looking trough the skybox. Even when I would texture the nodraw parts in the real world geomotry whenever I stand in a compartiment on the bottom of the real map and I look trough the skybox, the skybox AND parts of the real world is rendered.

I tried also to bring the underside which is "see-trough" to the skybox and block it off with textures but still that doesn't work.

THe weird part is that somehow i DO see my elevator-outside correctly rendered from the skybox, but I can see trough another instance of one of the labs.

Here's an image:

You have a leak in your map.

if the map leaks it wouldn't compile right? I can understand why you think that. the huge structures you see around the room is all skybox , it's that what you see but the problem is that it actually adds real geometry on the faked skybox one that is somewhere else :)

The problem is that I can close off all I want (getting rid of the no draw in the "real" part) , but still it would show this seetrough effect. It's something with vvis that always will put the map in front of the skybox.

You need to duplicate the world stuff in the skybox, and make sure the faces rendering the skybox are blocking visibility. Doing it the way you are now is not supported and has tons of bugs, like what you are seeing.

yeah I already did the parts that you could see trough but somehow I have to test it in another version to block visibility, once that's done then all this structure can be brought over correctly and I hope this will solve my problem.

If you have a leak the VIS compiling will fail (this doesn't mean the whole compile will fail).
Without VIS you can see everytime your own map in the skybox. That's why I'm thinking you have a leak.

Generally if you have a leak it will stop the compile (unless you don't run vis) and it will say it can't read the map file.

My Maps:
[spoiler][SP] Alternate[/spoiler]

The problem is that somehow the game will always form real geometry in front of skybox geometry and that's a bitch... But that rule isn't even across the line: it's very confusing.

When there's glass in front of a skybox texture for example it will render also lights and particles from the real world, and some instances when you use it will only partially be rendered in front of it, like for example the lab window frame will be rendered but not the lab itself, it's all very weird.

Have you already checked for errors in the compile log?

Because i'm also thinking this is due to a leak. So check the compile log for errors, if there is a leak, load the pointfile and seal it!

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.
Vordwann wrote:
Generally if you have a leak it will stop the compile (unless you don't run vis) and it will say it can't read the map file.

Oh no. It will stop compiling if it's a really huge leak! I know what I'm talking about ;) The last 6 years gave me a lot of mapping expirience.

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