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Using instances as a template for point_template

Is it possible to use an instance, say Skotty's Light Beam Platform (here), with a point_template and env_entity_maker to keep the platforms respawning like they do in the first game, or does a template have to be single entities?

Will I have to collapse the instance and make each piece a separate template? I tried doing it that way, but every time it spawns the entities it gives me a "func_tracktrain must be on path of path_track" error, and I'm not sure how to remedy that. The func_tracktrain is still set to start at the first point of the path track. Any help would be great!

Why would you want to constantly spawn platforms? If you only want 1 platform, I suggest having the last path_track join to the first path_track with the first path_track in its' flags teleport to THIS path_track

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Well I decompiled a map from portal 1 to see how Valve did it and they have the env_entity_maker hooked up to a logic_timer with a 15 second refire interval so the game will constantly spawn a new platform every 15 seconds. I suppose because they need at least 2 platforms consistently for the player to be able to make it to the other side. So I was going to do sort of the same thing, to keep more than one platform coming.

I guess I could do what you said and just have more than one platform spawn when the map starts up, though if nothing else works. I'd just like to do it the way I was trying.

Often there are many solutions to get something like you want it.
And if you want to use my instances because your knownledge of Hammer is limited, you should make what Chicken said.