Unlimited Detail
Quote from Another Bad Pun on August 6, 2011, 12:42 pmBut will it blend?
But will it blend?
Quote from ChickenMobile on August 6, 2011, 12:51 pmI saw this off Notch's blog. I think its a bit too good to be true.
Even if they are rendering 'atoms', they are probably doing it in some kind of vexel(voxel?) renderer.
I saw this off Notch's blog. I think its a bit too good to be true.
Even if they are rendering 'atoms', they are probably doing it in some kind of vexel(voxel?) renderer.
Quote from Lostprophetpunk on August 6, 2011, 12:56 pmLike a comment below the video said, they leave out a big part of a video-game environment...animation. Also surely it would take more processing power to render that amount of 'atoms' in the virtual world of the game.
The only thing that can tell us if this is true or not...is time.
Like a comment below the video said, they leave out a big part of a video-game environment...animation. Also surely it would take more processing power to render that amount of 'atoms' in the virtual world of the game.
The only thing that can tell us if this is true or not...is time.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from rellikpd on August 6, 2011, 4:00 pmsupposedly, from what I gather, is that it's supposed to give us a greater detail with the same amount of power. In that what we are limited to rendering because of polygon engines, we will be able to do equal to AND MORE with the same amount of power. (not saying you could run one of these demos on a x486 or nothing. but as our processing power increases we SLOWLY increase graphics using vector/polygon based rendering, but with this we will get way more.)
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.
supposedly, from what I gather, is that it's supposed to give us a greater detail with the same amount of power. In that what we are limited to rendering because of polygon engines, we will be able to do equal to AND MORE with the same amount of power. (not saying you could run one of these demos on a x486 or nothing. but as our processing power increases we SLOWLY increase graphics using vector/polygon based rendering, but with this we will get way more.)
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.
Quote from Lostprophetpunk on August 6, 2011, 4:31 pmIts on about volumetric rendering. If you do the maths then just you need many petabytes of data to store everything.
Its on about volumetric rendering. If you do the maths then just you need many petabytes of data to store everything.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from The Irate Pirate on August 6, 2011, 5:51 pmrellikpd wrote:supposedly, from what I gather, is that it's supposed to give us a greater detail with the same amount of power. In that what we are limited to rendering because of polygon engines, we will be able to do equal to AND MORE with the same amount of power. (not saying you could run one of these demos on a x486 or nothing. but as our processing power increases we SLOWLY increase graphics using vector/polygon based rendering, but with this we will get way more.)
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.Let's just hope there aren't any Australians on the forum.
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.
Let's just hope there aren't any Australians on the forum.
Quote from ChickenMobile on August 6, 2011, 11:26 pmThe Irate Pirate wrote:Let's just hope there aren't any Australians on the forum.:O!
...Nah his voice was pretty annoying.
:O!
...Nah his voice was pretty annoying.
Quote from Spam Nugget on August 7, 2011, 8:03 amye gods that voice was annoying. and id just like to point out that if they plan on rendering individual atoms, theyre going to need an amazing scanner to scan things at an atomic level. which would be pretty much pointless cause you wouldnt be able to distinguish individual atoms anyhow...
i think bullshit.
ye gods that voice was annoying. and id just like to point out that if they plan on rendering individual atoms, theyre going to need an amazing scanner to scan things at an atomic level. which would be pretty much pointless cause you wouldnt be able to distinguish individual atoms anyhow...
i think bullshit.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from ChickenMobile on August 7, 2011, 8:08 amSpam Nugget wrote:and id just like to point out that if they plan on rendering individual atoms, theyre going to need an amazing scanner to scan things at an atomic level. which would be pretty much pointless cause you wouldnt be able to distinguish individual atoms anyhow...
i think bullshit.Obviously they aren't going to render absolute detail to atom level. Only small enough that the human eye cannot tell the difference unless really, really close.
I doubt that any scanner would be able to do that much detail anyway...
i think bullshit.
Obviously they aren't going to render absolute detail to atom level. Only small enough that the human eye cannot tell the difference unless really, really close.
I doubt that any scanner would be able to do that much detail anyway...
Quote from NuclearDuckie on August 7, 2011, 9:06 amSo it's basically translating the pixel-precision of 2D sprite-based games to 3D? I mean we've all known that the use of polygons and textures is a shortcut, because computers today just don't have the memory to calculate 3D "pixels". Minecraft itself I suppose is a very primitive example of what a truly 3D world could look like, but it's going to take a long time before this kind of system can be put to realistic use in games.
Oh and if we could scan objects to the atomic level I think we'd have advanced a lot further medically by now.
So it's basically translating the pixel-precision of 2D sprite-based games to 3D? I mean we've all known that the use of polygons and textures is a shortcut, because computers today just don't have the memory to calculate 3D "pixels". Minecraft itself I suppose is a very primitive example of what a truly 3D world could look like, but it's going to take a long time before this kind of system can be put to realistic use in games.
Oh and if we could scan objects to the atomic level I think we'd have advanced a lot further medically by now.
