undetermined crash
Quote from ColorCubeMan on August 25, 2011, 9:09 amI guess it's not solvable, but what can cause a map to crash suddenly during the loading?
The map works fine on my computer but crashes when I try with my friend's computer.PS: I only tested it on one computer. It's a fairly big map and it's part of a mappack (including scripts etc.), so I can hardly give you the file to test it out.
I guess it's not solvable, but what can cause a map to crash suddenly during the loading?
The map works fine on my computer but crashes when I try with my friend's computer.
PS: I only tested it on one computer. It's a fairly big map and it's part of a mappack (including scripts etc.), so I can hardly give you the file to test it out.
Quote from Skotty on August 25, 2011, 9:23 amYou said it's a big map. Maybe your friends computer has not the hardware to load it stable.
Some years ago I made a small map with a lot of entities (NPCs and scripting for them, a big density of details and props) and every game crashed, just if I started it out of Hammer it loaded correctly.The best try would to split the map (just for testing) into 2 parts. If you have scripts etc. you will have it in a VPK anyway, wouldn't you?
You said it's a big map. Maybe your friends computer has not the hardware to load it stable.
Some years ago I made a small map with a lot of entities (NPCs and scripting for them, a big density of details and props) and every game crashed, just if I started it out of Hammer it loaded correctly.
The best try would to split the map (just for testing) into 2 parts. If you have scripts etc. you will have it in a VPK anyway, wouldn't you?
Quote from ColorCubeMan on August 25, 2011, 9:34 amQuote:If you have scripts etc. you will have it in a VPK anyway, wouldn't you?Correct. The current package is a vpk.
Quote:The best try would to split the map (just for testing) into 2 parts.I will try. The map is actually a huge cavern (just like Valve's one), but it's pretty empty for the moment. My friend's computer isn't really old however, and it can run the game with full details withtout fps drop. Really don't know what's going on with this map.
Thanks for helping by the way.
Correct. The current package is a vpk.
I will try. The map is actually a huge cavern (just like Valve's one), but it's pretty empty for the moment. My friend's computer isn't really old however, and it can run the game with full details withtout fps drop. Really don't know what's going on with this map.
Thanks for helping by the way.
Quote from Vordwann on August 25, 2011, 12:55 pmHaving no player start causes a map to crash, but i bet you have one.
Having no player start causes a map to crash, but i bet you have one.
[spoiler][SP] Alternate[/spoiler]
Quote from ColorCubeMan on August 25, 2011, 5:52 pmIf only I could get a crash log... But there isn't any kind of error message when the crash occurs.
Do you have any idea to find out where is the crash coming from? It would be nice to see the console but I guess it's not possible during a loading.
If only I could get a crash log... But there isn't any kind of error message when the crash occurs.
Do you have any idea to find out where is the crash coming from? It would be nice to see the console but I guess it's not possible during a loading.
Quote from Skotty on August 26, 2011, 1:21 amYou could use the hide/show options in hammer. Just hide all entities first. And then just unhide one after another (eg. Brush entities first, then point entities, ...).
You could use the hide/show options in hammer. Just hide all entities first. And then just unhide one after another (eg. Brush entities first, then point entities, ...).
Quote from ColorCubeMan on August 28, 2011, 9:45 amI can't believe it. I have tried to compile the map on my friend's computer, and Hammer said there was a leaking.
And when I compile the map on my computer, there's no leaking at all.
It's not even a regular leaking, it's a propstatic that is leaking through a wall.
I can fix it now, but I don't understand why Hammer didn't notice it with my computer.
I can't believe it. I have tried to compile the map on my friend's computer, and Hammer said there was a leaking.
And when I compile the map on my computer, there's no leaking at all.
It's not even a regular leaking, it's a propstatic that is leaking through a wall.
I can fix it now, but I don't understand why Hammer didn't notice it with my computer.
