Underground styled test elements
Quote from tile on November 25, 2013, 9:16 pmThese are instances for underground themed versions of:
* laser
* light bridge
* tractor beam
all of which are FULLY underground themed, NOT just the modern stuff re-colored and surrounded with old styled textures, meaning that no modern aperture stuff is visible in any of these outside of hammer.
Please give any feedback, and credit me if you use these! thanks.Caden wrote:Screenshots of these instances in action.pics
[spoiler][img]http://s2.postimg.org/idbrik30p/Underground_Instances_A.png[/img]
[img]http://s2.postimg.org/oogyyz495/Underground_Instances_B.png[/img]
[img]http://s2.postimg.org/6a6fuzryh/Underground_Instances_C.png[/img]
[img]http://s2.postimg.org/kj62d26h5/Underground_Instances_D.png[/img][/spoiler]File Name: tile_underground_instances.zip
File Size: 5.41 KiB
Click here to download Underground styled test elements
These are instances for underground themed versions of:
* laser
* light bridge
* tractor beam
all of which are FULLY underground themed, NOT just the modern stuff re-colored and surrounded with old styled textures, meaning that no modern aperture stuff is visible in any of these outside of hammer.
Please give any feedback, and credit me if you use these! thanks.
pics
[img]http://s2.postimg.org/oogyyz495/Underground_Instances_B.png[/img]
[img]http://s2.postimg.org/6a6fuzryh/Underground_Instances_C.png[/img]
[img]http://s2.postimg.org/kj62d26h5/Underground_Instances_D.png[/img]
File Name: tile_underground_instances.zip
File Size: 5.41 KiB
Click here to download Underground styled test elements
Quote from Lpfreaky90 on November 25, 2013, 10:24 pm

Quote from Gemarakup on November 26, 2013, 1:47 amLpfreaky90 wrote:![]()
Though it does sound interesting, so I'll look at this by myself. But maybe you can post pictures too.
EDIT: The laser flickers with the model itself and the brushes. Does it do that ingame?
The lightbridge doesn't really need a special design. It has this arm in course 5 coop. The excursion funnel though looks interesting.

Though it does sound interesting, so I'll look at this by myself. But maybe you can post pictures too.
EDIT: The laser flickers with the model itself and the brushes. Does it do that ingame?
The lightbridge doesn't really need a special design. It has this arm in course 5 coop. The excursion funnel though looks interesting.
Quote from tile on November 26, 2013, 10:11 pmyishbarr wrote:Lpfreaky90 wrote:![]()
Though it does sound interesting, so I'll look at this by myself. But maybe you can post pictures too.
EDIT: The laser flickers with the model itself and the brushes. Does it do that ingame?
The lightbridge doesn't really need a special design. It has this arm in course 5 coop. The excursion funnel though looks interesting.the idea with these is to make them fully blend into the old aperture style, not look like glados inserted them in. and the laser model doesn't flicker in-game because it's not even visible in-game.
neither is the lightbridge model or the tbeam model. just look at caden's screenshots or have an in-game look yourself. btw, thanks for the great looking screenshots caden.
can you maybe show a video of these?

Though it does sound interesting, so I'll look at this by myself. But maybe you can post pictures too.
EDIT: The laser flickers with the model itself and the brushes. Does it do that ingame?
The lightbridge doesn't really need a special design. It has this arm in course 5 coop. The excursion funnel though looks interesting.
the idea with these is to make them fully blend into the old aperture style, not look like glados inserted them in. and the laser model doesn't flicker in-game because it's not even visible in-game.
neither is the lightbridge model or the tbeam model. just look at caden's screenshots or have an in-game look yourself. btw, thanks for the great looking screenshots caden. can you maybe show a video of these?
Quote from SjorsMaster on November 28, 2013, 1:21 pmWhere to put?
Where to put?

Quote from Gemarakup on November 29, 2013, 12:44 amSteam/steamapps/common/Portal 2/sdk_content. (Everyone KEEPS ON ASKING THIS QUESTION).
Steam/steamapps/common/Portal 2/sdk_content. (Everyone KEEPS ON ASKING THIS QUESTION).