Quote from
Lpfreaky90 on October 16, 2011, 5:27 am
Hey,
I'm currently working on a new map where there will be turrets behind the glass, at some point I want that glass to break. So I build a func_breakable with a glass texture. BUT when I run in, turrets start shooting at me.
So I tried a func_brush with the glass texture, and disable the func_brush when I wanted the func_breakable to break. But: De-ploying tadadaada! (dead!). So, I tried the block bullets texture, but they will shoot at that texture, and that's annoying as hell. So... anyone has some suggestions to silence the turrets? (and have them target lost until the point where they have to shoot at me (not through the glass?)
thanks for your help 
~Lp
Hey,
I'm currently working on a new map where there will be turrets behind the glass, at some point I want that glass to break. So I build a func_breakable with a glass texture. BUT when I run in, turrets start shooting at me.
So I tried a func_brush with the glass texture, and disable the func_brush when I wanted the func_breakable to break. But: De-ploying tadadaada! (dead!). So, I tried the block bullets texture, but they will shoot at that texture, and that's annoying as hell. So... anyone has some suggestions to silence the turrets? (and have them target lost until the point where they have to shoot at me (not through the glass?)
thanks for your help 
~Lp