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Turret Bug

Hey guys,

I found a bug on turrets. When you disable them, set them on fire with a laser, they won't explode, unless you enable them again.

dOBFFS_XYGM

That would be the general idea of something "Disabled".

Disable (verb)
- to make ineffective, unfit, or incapable of action

ie; Its incapable of blowing up when disabled. Probably programmed by valve for turret scenes in portal 2.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Yeah, but the funny thing is that it goes on fire.

The orange lab chairs catch fire when hit with lasers too.

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I think in terms of boolean variables. Generally, it makes things easier.

I noticed that with the chairs also. You could possibly form something funny out of that.

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yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

That would be awesome :lol:

lpfreaky90 wrote:
Spam Nugget wrote:
yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

That would be awesome :lol:

You just gave me an idea for my MapPack.

Crazy is as crazy does.
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Spam Nugget wrote:
yeah i was thinking some sort of easter egg where you set one on fire and hold under a smoke detector to turn on sprinklers or smething.

Yeah that's what happened in the boss battle, except there were no beeps.