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Trouble with an evelating platform and a multiple trigger

Hello, I have followed this tutorial about elevating a platform and make it raise when the player collise in the multiple trigger >>> https://developer.valvesoftware.com/wik ... t_tutorial
(and this one exactly becase this is the ones wich was the best for my case, and also i'm making Portal 1 levels style, this is why I follow mostly P1 tutorials from valve's ressource).

The problem is that I was small small troubles, but looks very bad for the gameplay.
First of all, the glass don't follow the raising platform (or the falling, depending the case) and I did not find the way for it follow the movement.
Secondly, the most important part I want to fix is, when the player reaches the end of the multiple trigger limit (when the platforms raises up), I see the platform...not staying fine, but falling and raising forever in a very small area (something like 2 or 4 units). I want the platform stay fine and not moving forever in a very small area. I am sorry, I do not know how to explain it correctly in a good english, I hope you understand what I mean. I'd be happy if someone could help me to fix this.

To make the glass move along with the elevator make it a func_brush and set it's parent to the name of the elevator model. (Elevator model NEEDS TO have a name!)

The trigger_multiple should only have the Clients and "Correctly account for the object mass (...)" flags. And the trigger_multiple should be from the ground until the ceiling, as long as players are on the elevator, they should be within the trigger.

Hope that helped :)