Trouble with an evelating platform and a multiple trigger
Quote from DromEd on February 16, 2012, 11:40 amHello, I have followed this tutorial about elevating a platform and make it raise when the player collise in the multiple trigger >>> https://developer.valvesoftware.com/wik ... t_tutorial
(and this one exactly becase this is the ones wich was the best for my case, and also i'm making Portal 1 levels style, this is why I follow mostly P1 tutorials from valve's ressource).The problem is that I was small small troubles, but looks very bad for the gameplay.
First of all, the glass don't follow the raising platform (or the falling, depending the case) and I did not find the way for it follow the movement.
Secondly, the most important part I want to fix is, when the player reaches the end of the multiple trigger limit (when the platforms raises up), I see the platform...not staying fine, but falling and raising forever in a very small area (something like 2 or 4 units). I want the platform stay fine and not moving forever in a very small area. I am sorry, I do not know how to explain it correctly in a good english, I hope you understand what I mean. I'd be happy if someone could help me to fix this.
Hello, I have followed this tutorial about elevating a platform and make it raise when the player collise in the multiple trigger >>> https://developer.valvesoftware.com/wik ... t_tutorial
(and this one exactly becase this is the ones wich was the best for my case, and also i'm making Portal 1 levels style, this is why I follow mostly P1 tutorials from valve's ressource).
The problem is that I was small small troubles, but looks very bad for the gameplay.
First of all, the glass don't follow the raising platform (or the falling, depending the case) and I did not find the way for it follow the movement.
Secondly, the most important part I want to fix is, when the player reaches the end of the multiple trigger limit (when the platforms raises up), I see the platform...not staying fine, but falling and raising forever in a very small area (something like 2 or 4 units). I want the platform stay fine and not moving forever in a very small area. I am sorry, I do not know how to explain it correctly in a good english, I hope you understand what I mean. I'd be happy if someone could help me to fix this.
Quote from Lpfreaky90 on February 16, 2012, 1:23 pmTo make the glass move along with the elevator make it a func_brush and set it's parent to the name of the elevator model. (Elevator model NEEDS TO have a name!)
The trigger_multiple should only have the Clients and "Correctly account for the object mass (...)" flags. And the trigger_multiple should be from the ground until the ceiling, as long as players are on the elevator, they should be within the trigger.
Hope that helped
To make the glass move along with the elevator make it a func_brush and set it's parent to the name of the elevator model. (Elevator model NEEDS TO have a name!)
The trigger_multiple should only have the Clients and "Correctly account for the object mass (...)" flags. And the trigger_multiple should be from the ground until the ceiling, as long as players are on the elevator, they should be within the trigger.
Hope that helped ![]()

