Triggerable Triggers
Quote from Dafflewoctor on June 12, 2013, 3:30 pmSo I'm working on an actual project now, and I need a trigger that can be toggled active/inactive.
For example, I want the trigger only to work if there is a cube on a certain button.
So I'm working on an actual project now, and I need a trigger that can be toggled active/inactive.
For example, I want the trigger only to work if there is a cube on a certain button.
Quote from User on June 12, 2013, 4:26 pmYour Trigger: (Turn "Start Disabled" to "Yes")
Your Cube-Button:
OnPressed->(Your Trigger)->Enable
OnUnPressed->(Your Trigger)->Disable
Your Trigger: (Turn "Start Disabled" to "Yes")
Your Cube-Button:
OnPressed->(Your Trigger)->Enable
OnUnPressed->(Your Trigger)->Disable
Quote from Lpfreaky90 on June 12, 2013, 4:57 pmyou need a trigger_multiple for this;
Either do what TheTobbell Suggested; turn off/on the trigger or let the trigger trigger a logic_relay to enable/disable that one.
you need a trigger_multiple for this;
Either do what TheTobbell Suggested; turn off/on the trigger or let the trigger trigger a logic_relay to enable/disable that one.

Quote from josepezdj on June 13, 2013, 5:02 amDr.Toaster Waffles wrote:For example, I want the trigger only to work if there is a cube on a certain button.Apart from a trigger_multiple already suggested, you might think of using a filter too; unless you use a prop_floor_cube_button (restricted to cubes only), that trigger of yours could be enabled if the player is standing on the button as well
What would be the scenario for your I/O btw?
Apart from a trigger_multiple already suggested, you might think of using a filter too; unless you use a prop_floor_cube_button (restricted to cubes only), that trigger of yours could be enabled if the player is standing on the button as well
What would be the scenario for your I/O btw?
Quote from Dafflewoctor on June 13, 2013, 5:06 pmWell, the actual scenario is going to have the trigger be toggled by a laser catcher.
Well, the actual scenario is going to have the trigger be toggled by a laser catcher.