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Triggerable Triggers

So I'm working on an actual project now, and I need a trigger that can be toggled active/inactive.
For example, I want the trigger only to work if there is a cube on a certain button.

Your Trigger: (Turn "Start Disabled" to "Yes")

Your Cube-Button:

OnPressed->(Your Trigger)->Enable
OnUnPressed->(Your Trigger)->Disable

you need a trigger_multiple for this;

Either do what TheTobbell Suggested; turn off/on the trigger or let the trigger trigger a logic_relay to enable/disable that one.

Dr.Toaster Waffles wrote:
For example, I want the trigger only to work if there is a cube on a certain button.

Apart from a trigger_multiple already suggested, you might think of using a filter too; unless you use a prop_floor_cube_button (restricted to cubes only), that trigger of yours could be enabled if the player is standing on the button as well ;)

What would be the scenario for your I/O btw?

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Well, the actual scenario is going to have the trigger be toggled by a laser catcher.