Trigger_push towards a point/ scaling info_particle system
Quote from Brainstone on March 16, 2012, 4:05 pmI have a big room. When pressing a button, a big air stream shall suck everything of the room into one big hole in the middle of one wall. Therefore I need a trigger_push, which points towards a certain point, not along a direction. What I mean is: Whereever the object in the room has its starting position, it should nonetheless be sucked in fluently into the hole.
The second thing is the particle effect. It is broken_tube_suck, but I need it to be bigger. Is there any method to increase the size of a particle system?
Thank you for your help.
I have a big room. When pressing a button, a big air stream shall suck everything of the room into one big hole in the middle of one wall. Therefore I need a trigger_push, which points towards a certain point, not along a direction. What I mean is: Whereever the object in the room has its starting position, it should nonetheless be sucked in fluently into the hole.
The second thing is the particle effect. It is broken_tube_suck, but I need it to be bigger. Is there any method to increase the size of a particle system?
Thank you for your help. ![]()
Quote from greykarel on March 16, 2012, 5:30 pmUse point_push with negative magnitude. It will attract any physics props or entity to its origin. It will not attract parented objects - so if you want to keep some entities rooted, you can parent them temporarily to something static.
Use point_push with negative magnitude. It will attract any physics props or entity to its origin. It will not attract parented objects - so if you want to keep some entities rooted, you can parent them temporarily to something static.
Quote from Spam Nugget on March 16, 2012, 7:14 pmAs or the particle system, maybe you could try putting several together. Or try and make a particle system in the alien swarm sdk and port it over? that might work.
As or the particle system, maybe you could try putting several together. Or try and make a particle system in the alien swarm sdk and port it over? that might work.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from spongylover123 on March 16, 2012, 7:15 pmSpam Nugget wrote:As or the particle system, maybe you could try putting several together. Or try and make a particle system in the alien swarm sdk and port it over? that might work.if you want me to make one, ill make one later, you just need to pack it in a bsp if you ever release it.
EDIT: I made an edited version, but I can't upload it.
if you want me to make one, ill make one later, you just need to pack it in a bsp if you ever release it.
EDIT: I made an edited version, but I can't upload it.
Quote from Brainstone on March 17, 2012, 7:35 amHey, that's cool. Can you send it to "lasse.1@web.de" via email?
Hey, that's cool. Can you send it to "lasse.1@web.de" via email?
Quote from spongylover123 on March 17, 2012, 10:15 amBrainstoneX wrote:Hey, that's cool. Can you send it to "lasse.1@web.de" via email?Ok, but how big do you want the area you want the particle to be? I only made it 128x128x128.
Ok, but how big do you want the area you want the particle to be? I only made it 128x128x128.
Quote from Brainstone on March 17, 2012, 11:10 amHm. I would say ca. 3 times bigger scaled than the original. Or, if possible make it 512 long, 256 heigh and 256 wide, whereas the longest side is the distance from particle start to particle end, like it is with the normal broken_tube_suck.
Hm. I would say ca. 3 times bigger scaled than the original. Or, if possible make it 512 long, 256 heigh and 256 wide, whereas the longest side is the distance from particle start to particle end, like it is with the normal broken_tube_suck.

