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Trigger_push towards a point/ scaling info_particle system

I have a big room. When pressing a button, a big air stream shall suck everything of the room into one big hole in the middle of one wall. Therefore I need a trigger_push, which points towards a certain point, not along a direction. What I mean is: Whereever the object in the room has its starting position, it should nonetheless be sucked in fluently into the hole.

The second thing is the particle effect. It is broken_tube_suck, but I need it to be bigger. Is there any method to increase the size of a particle system?

Thank you for your help. :thumbup:

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Use point_push with negative magnitude. It will attract any physics props or entity to its origin. It will not attract parented objects - so if you want to keep some entities rooted, you can parent them temporarily to something static.

God bless the quick save's inventor...(Portal: Prelude)

As or the particle system, maybe you could try putting several together. Or try and make a particle system in the alien swarm sdk and port it over? that might work.

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
As or the particle system, maybe you could try putting several together. Or try and make a particle system in the alien swarm sdk and port it over? that might work.

if you want me to make one, ill make one later, you just need to pack it in a bsp if you ever release it.

EDIT: I made an edited version, but I can't upload it.

Hey, that's cool. Can you send it to "lasse.1@web.de" via email?

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BrainstoneX wrote:
Hey, that's cool. Can you send it to "lasse.1@web.de" via email?

Ok, but how big do you want the area you want the particle to be? I only made it 128x128x128.

Hm. I would say ca. 3 times bigger scaled than the original. Or, if possible make it 512 long, 256 heigh and 256 wide, whereas the longest side is the distance from particle start to particle end, like it is with the normal broken_tube_suck.

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A map pack coming soon. - click for more information
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