These are two completely unrelated questions but I don't want to make multiple threads.
1. I have a trigger_push pushing the player up; in the map it only seems to start pushing up when I jump.
2. I'm using the use threshold check and only check velocity on a trigger_catapult only to fire an output, not to catapult. But its outputs only fire when I go into it a certain way; I have tried recreating the trigger. I don't have anything set for the angle tolerance property.
These are two completely unrelated questions but I don't want to make multiple threads.
1. I have a trigger_push pushing the player up; in the map it only seems to start pushing up when I jump.
2. I'm using the use threshold check and only check velocity on a trigger_catapult only to fire an output, not to catapult. But its outputs only fire when I go into it a certain way; I have tried recreating the trigger. I don't have anything set for the angle tolerance property.