Tracktrain Dissolves Portal
Quote from DFTBA on November 9, 2011, 10:13 pmI have a tracktrain in my level. I want it to go through a portal. When it hits the portal, the portal dissolves. How can i fix this? Thank you!
I have a tracktrain in my level. I want it to go through a portal. When it hits the portal, the portal dissolves. How can i fix this? Thank you!
Quote from spongylover123 on November 9, 2011, 10:21 pmTry a prop_portal
And if that doesn't work try faking a portal
Try a prop_portal
And if that doesn't work try faking a portal
Quote from Skotty on November 10, 2011, 3:01 pmValve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.
Valve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.
Quote from spongylover123 on November 10, 2011, 5:41 pmSkotty wrote:Valve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches it
P.S I think they used nodraw portable texture for the track train.
I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches it
P.S I think they used nodraw portable texture for the track train.
Quote from spongylover123 on November 10, 2011, 5:46 pmA prop portal must be 6 units from the surface
There are placement rules for prop portals in portal 2
http://developer.valvesoftware.com/wiki/Prop_portal
A prop portal must be 6 units from the surface
There are placement rules for prop portals in portal 2
http://developer.valvesoftware.com/wiki/Prop_portal
Quote from Skotty on November 11, 2011, 8:07 amspongylover123 wrote:I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches itI decompiled BTS05.
They use models/props_factory/factory_panel_portalable_128x128.mdl, Not Solid.
Additional they made a func_brush with playerclip texture and a info_placement_helper with Forceplacement Yes. Maybe the placement helper is the key.
I decompiled BTS05.
They use models/props_factory/factory_panel_portalable_128x128.mdl, Not Solid.
Additional they made a func_brush with playerclip texture and a info_placement_helper with Forceplacement Yes. Maybe the placement helper is the key.
Quote from Lpfreaky90 on November 12, 2011, 6:14 amyou could also use a fake portal with a trigger_multiple/trigger_once brush one pixel in front of it which activates a trigger_teleport. That teleports you to another fake portal,and spawn like 1 pixel after that fake portal, so people get the idea they actually go through that portal?
you could also use a fake portal with a trigger_multiple/trigger_once brush one pixel in front of it which activates a trigger_teleport. That teleports you to another fake portal,and spawn like 1 pixel after that fake portal, so people get the idea they actually go through that portal?

