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Tracktrain Dissolves Portal

I have a tracktrain in my level. I want it to go through a portal. When it hits the portal, the portal dissolves. How can i fix this? Thank you!

Try a prop_portal
And if that doesn't work try faking a portal

Valve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.

Skotty wrote:
Valve made the moveable portalsurfaces in the Neurotoxin chamber with models. They made a func_tracktrain and parented a portalable model on it.

I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches it

P.S I think they used nodraw portable texture for the track train.

I tried a prop_portal and it didn't show up.

A prop portal must be 6 units from the surface
There are placement rules for prop portals in portal 2
http://developer.valvesoftware.com/wiki/Prop_portal

spongylover123 wrote:
I thought they used a fakeportalring But a track train with a portable surface, this person is saying that the portal fizzles when a track train touches it

I decompiled BTS05.
They use models/props_factory/factory_panel_portalable_128x128.mdl, Not Solid.
Additional they made a func_brush with playerclip texture and a info_placement_helper with Forceplacement Yes. Maybe the placement helper is the key.

you could also use a fake portal with a trigger_multiple/trigger_once brush one pixel in front of it which activates a trigger_teleport. That teleports you to another fake portal,and spawn like 1 pixel after that fake portal, so people get the idea they actually go through that portal?