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toxic slime not rendering properly?

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Ok, I have followed multiple different tutorials on creating slime water, and can not get it to render properly in-game; instead, it just renders as if i was standing out in the void. Looking at it is just all black and it makes double vision (not literally, in-game). Any help? I know I don't have leaks so IDK what the problem is.

"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."

Maybe you turned the Water into something like a func_brush,
If you make Water/Toxic:

- All Faces should be nodraw except above the water,
- It must be a World Brush
- It shouldnt be rotated
- Or you maybe used a " *_beneath" water texture

I know it's not a "*_beneath" but I'll check on the other things. Thanks.

"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."

OK, something is up. It's fine if I make a map in PTI, but a map made in PTI and exported to Hammer and compiled from Hammer, same problem. I think it's Hammer.

"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."

What are your compile options? Did you modify anything between when you tested and exported? Also, if you go a certain distance above the water, does another weird looking layer appear? (That happened to me. IDK why, but I fixed it by keeping the water a world brush.) Could the water only work with cubemaps? (Weird, but I guess it's an idea to throw out there.)

Also, what do you mean by double vision? Can you maybe take a screenshot?

When life gives you lemons, make apple juice and have everyone wonder how you did it.
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Is your water brush surrounded by other brushes? I think water is non solid so it might not block light. That might be why you are getting that "double vision" or infinite mirror effect.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

@Arachnaphob my compile options are: BSP normal, VIS no, RAD fast. That might have something to do with it but I do it to speed up the compile process. I didn't think of that. @iWork925 yeah it is surrounded by other brushes but just walls. IDK maybe. Back @Arachnaphob no I didn't modify anything between testing and exporting. I also modified nothing in Hammer, just compiled. What do you mean by go a certain distance above the water? Using noclip? I haven't noclipped in the map honestly. If you mean in Hammer then no. As for cubemaps, I have one in the map. All tutorials I saw (except the VCD tut) said that an env_cubemap was required for the water to work correctly. It's weird. Maybe I will change my compile options.

"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."

By going above, I meant noclipping in game. There was a weird bug that made the water black and put another layer of water above it. Anyways, Try setting VIS to at least fast. It seems that water gets buggy when you compile with VIS on no. :thumbup:

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb
Arachnaphob wrote:
By going above, I meant noclipping in game. There was a weird bug that made the water black and put another layer of water above it. Anyways, Try setting VIS to at least fast. It seems that water gets buggy when you compile with VIS on no. :thumbup:

Yeah, I'm stupid. I just set all to normal and it did go rather fast (but I made that map rather small). My bad. Sorry for the waste of time. Now if I could just solve this light bridge problem... :-? But that's a whole other thread.

"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."

Waste of time? Don't worry! The whole point of this section of the site is to help others! Anyways, Glad I could help.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb
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