Quote from
ezio160324 on November 22, 2013, 8:43 am
Ok, I have followed multiple different tutorials on creating slime water, and can not get it to render properly in-game; instead, it just renders as if i was standing out in the void. Looking at it is just all black and it makes double vision (not literally, in-game). Any help? I know I don't have leaks so IDK what the problem is.
Ok, I have followed multiple different tutorials on creating slime water, and can not get it to render properly in-game; instead, it just renders as if i was standing out in the void. Looking at it is just all black and it makes double vision (not literally, in-game). Any help? I know I don't have leaks so IDK what the problem is.
"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."
Quote from
ezio160324 on November 22, 2013, 9:24 am
I know it's not a "*_beneath" but I'll check on the other things. Thanks.
I know it's not a "*_beneath" but I'll check on the other things. Thanks.
"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."
Quote from
ezio160324 on November 22, 2013, 6:29 pm
OK, something is up. It's fine if I make a map in PTI, but a map made in PTI and exported to Hammer and compiled from Hammer, same problem. I think it's Hammer.
OK, something is up. It's fine if I make a map in PTI, but a map made in PTI and exported to Hammer and compiled from Hammer, same problem. I think it's Hammer.
"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."
Quote from
ezio160324 on November 22, 2013, 10:37 pm
@Arachnaphob my compile options are: BSP normal, VIS no, RAD fast. That might have something to do with it but I do it to speed up the compile process. I didn't think of that. @iWork925 yeah it is surrounded by other brushes but just walls. IDK maybe. Back @Arachnaphob no I didn't modify anything between testing and exporting. I also modified nothing in Hammer, just compiled. What do you mean by go a certain distance above the water? Using noclip? I haven't noclipped in the map honestly. If you mean in Hammer then no. As for cubemaps, I have one in the map. All tutorials I saw (except the VCD tut) said that an env_cubemap was required for the water to work correctly. It's weird. Maybe I will change my compile options.
@Arachnaphob my compile options are: BSP normal, VIS no, RAD fast. That might have something to do with it but I do it to speed up the compile process. I didn't think of that. @iWork925 yeah it is surrounded by other brushes but just walls. IDK maybe. Back @Arachnaphob no I didn't modify anything between testing and exporting. I also modified nothing in Hammer, just compiled. What do you mean by go a certain distance above the water? Using noclip? I haven't noclipped in the map honestly. If you mean in Hammer then no. As for cubemaps, I have one in the map. All tutorials I saw (except the VCD tut) said that an env_cubemap was required for the water to work correctly. It's weird. Maybe I will change my compile options.
"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."
Quote from
ezio160324 on November 22, 2013, 11:13 pm
Arachnaphob wrote:
By going above, I meant noclipping in game. There was a weird bug that made the water black and put another layer of water above it. Anyways, Try setting VIS to at least fast. It seems that water gets buggy when you compile with VIS on no.

Yeah, I'm stupid. I just set all to normal and it did go rather fast (but I made that map rather small). My bad. Sorry for the waste of time. Now if I could just solve this light bridge problem...
But that's a whole other thread.
Arachnaphob wrote:
By going above, I meant noclipping in game. There was a weird bug that made the water black and put another layer of water above it. Anyways, Try setting VIS to at least fast. It seems that water gets buggy when you compile with VIS on no.

Yeah, I'm stupid. I just set all to normal and it did go rather fast (but I made that map rather small). My bad. Sorry for the waste of time. Now if I could just solve this light bridge problem...
But that's a whole other thread.
"Could a moron PUNCH YOU INTO THIS PIT?!?! HUH? COULD A MORON DO THAT!?!?" "Yes, Wheatley. Yes, a moron could do that..."