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TLFS Interactive Computer Mechanic

Due some recent stuff i decided to release this, i realized that was stupid from my part hold this only for myself =D.

(besides, even that taken me months to figure out how to do it, in reality is not to hard to imagine how it works, so if you want to see how i did here it is =D)

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!!IT'S NOT AN INSTANCE!!

Recommended for people that have a more advanced knowledge in hammer.
(i will try to do an tutorial, but if someone do first i will be very thankful, because i'm not a very good teacher XD)

FILE CONTAINS
-. BSP to see how it is compiled
- The necessary textures (for you to have an reference for do it your own)
- VMF for you study how it works

i will be glad if you put my name in the credits if you use =P

File Name: TLFS INT COMP.rar
File Size: 235.17 KiB
Click here to download TLFS Interactive Computer Mechanic

Level designer, 3D modeler, texture artist ,environment artist.

Is this something that could be used in a map or just for fun?

Image

Both =D, you can modify and adapt to your needs, like storytelling, exploratory maps, easter eggs etc.. of course that will be necessary to create your own textures for the screen.

Level designer, 3D modeler, texture artist ,environment artist.

Huh cool I will have to check it out sometime

Image

I've been wondering how this was done for a long time after you released TLFS3. It's good to know how you did it. :lol:

I could see someone making an instance for this, like an instance for the black room with the computer textures and and instance with the desk and computer. Someone would have to edit it to put in their own textures though.

Dr.Toaster Waffles wrote:
I've been wondering how this was done for a long time after you released TLFS3. It's good to know how you did it. :lol:

I could see someone making an instance for this, like an instance for the black room with the computer textures and and instance with the desk and computer. Someone would have to edit it to put in their own textures though.

i don't think that would be practical even for personal use man... because you also have to change a lot of commands on the logic relays. (depending of the use of course)

Level designer, 3D modeler, texture artist ,environment artist.