Timer ideas! Got any?
Quote from beecake on October 18, 2011, 7:55 amIm making a map where a discouragement field has to be turned off by something so you can get throught... It is too easy just to turn it off. I believe a timer would be good for this.
Do anybody have an idea for this? Which stuff should i use? (Lasers? Buttons? etc...?)
Im making a map where a discouragement field has to be turned off by something so you can get throught... It is too easy just to turn it off. I believe a timer would be good for this.
Do anybody have an idea for this? Which stuff should i use? (Lasers? Buttons? etc...?)
Quote from spongylover123 on October 18, 2011, 7:58 amMath_counter or
Disable the something you need to get through for 1 second or
Put the something somewhere hard to get
Math_counter or
Disable the something you need to get through for 1 second or
Put the something somewhere hard to get
Quote from beecake on October 18, 2011, 8:00 amspongylover123 wrote:Math_counter or
Disable the button for 1 second or
Put the button somewhere hard to get1: I've never used a math_counter before. How does it work?
2: Disable the button?
3: yep thought about that too
Still trying to make it work...
Disable the button for 1 second or
Put the button somewhere hard to get
1: I've never used a math_counter before. How does it work?
2: Disable the button?
3: yep thought about that too
Still trying to make it work...
Quote from spongylover123 on October 18, 2011, 8:06 amOr you can use a logic timer.
A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an outputOnHitMax -death_field -disable
Or you can use a logic timer.
A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output
OnHitMax -death_field -disable
Quote from beecake on October 18, 2011, 8:10 amspongylover123 wrote:Or you can use a logic timer.A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an outputOnHitMax -death_field -disable
So its a timer? Or is it like a logic_listener?
A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output
OnHitMax -death_field -disable
So its a timer? Or is it like a logic_listener?
Quote from spongylover123 on October 18, 2011, 8:14 ambeecake wrote:spongylover123 wrote:Or you can use a logic timer.A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an outputOnHitMax -death_field -disable
So its a timer? Or is it like a logic_listener?
No, it's a counter it doesn't count every second, you have to make it count
Like when you pass a trigger, you can make it count up by 1-I don't know or subtract or multiply or divide, or just set a new number
A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output
OnHitMax -death_field -disable
So its a timer? Or is it like a logic_listener?
No, it's a counter it doesn't count every second, you have to make it count
Like when you pass a trigger, you can make it count up by 1-I don't know or subtract or multiply or divide, or just set a new number
Quote from beecake on October 18, 2011, 8:17 amOh ok
Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...
Oh ok
Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...
Quote from ChickenMobile on October 18, 2011, 8:17 amYou could use a button that activates a prop_indicator panel which is a timer. Make the prop_button play the timer sound, and then fire the outputs 'OnButtonReset'.
Much easier solution which Valve would probably use.
You could use a button that activates a prop_indicator panel which is a timer. Make the prop_button play the timer sound, and then fire the outputs 'OnButtonReset'.
Much easier solution which Valve would probably use.
Quote from spongylover123 on October 18, 2011, 8:22 ambeecake wrote:Oh okThank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...
Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult
Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult
Quote from beecake on October 18, 2011, 8:26 amspongylover123 wrote:beecake wrote:Oh okThank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...
Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapultYep already doing it
Chickenmobile: Also what i thought. I started out ddoing that... i just thought it would be too ordinary... maybe not?
Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult
Yep already doing it ![]()
Chickenmobile: Also what i thought. I started out ddoing that... i just thought it would be too ordinary... maybe not?
