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Timer ideas! Got any?

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Im making a map where a discouragement field has to be turned off by something so you can get throught... It is too easy just to turn it off. I believe a timer would be good for this.

Do anybody have an idea for this? Which stuff should i use? (Lasers? Buttons? etc...?)

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Math_counter or
Disable the something you need to get through for 1 second or
Put the something somewhere hard to get

spongylover123 wrote:
Math_counter or
Disable the button for 1 second or
Put the button somewhere hard to get

1: I've never used a math_counter before. How does it work?

2: Disable the button?

3: yep thought about that too :thumbup: Still trying to make it work...

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Or you can use a logic timer.

A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output

OnHitMax -death_field -disable

spongylover123 wrote:
Or you can use a logic timer.

A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output

OnHitMax -death_field -disable

So its a timer? Or is it like a logic_listener?

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beecake wrote:
spongylover123 wrote:
Or you can use a logic timer.

A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output

OnHitMax -death_field -disable

So its a timer? Or is it like a logic_listener?

No, it's a counter it doesn't count every second, you have to make it count
Like when you pass a trigger, you can make it count up by 1-I don't know or subtract or multiply or divide, or just set a new number

Oh ok :) Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...

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You could use a button that activates a prop_indicator panel which is a timer. Make the prop_button play the timer sound, and then fire the outputs 'OnButtonReset'.

Much easier solution which Valve would probably use.

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beecake wrote:
Oh ok :) Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...

Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult

spongylover123 wrote:
beecake wrote:
Oh ok :) Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...

Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult

Yep already doing it :thumbup:

Chickenmobile: Also what i thought. I started out ddoing that... i just thought it would be too ordinary... maybe not?

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