THIS POST HAS BEEN BLANKED
Quote from TheTestmasterSphere on December 7, 2013, 1:21 pmTHIS POST HAS BEEN BLANKED
THIS POST HAS BEEN BLANKED
PLEASE DON'T LOOK AT MY POSTS FROM 2013
THEY ARE UGLY AND HIDEOUS

Quote from Gemarakup on December 7, 2013, 1:29 pmIt means you have a leak. Your map has a hole in the world brushes exposing entities to the black void. If you don't know where it is, go to map>load pointfile and block the hole that the red line shows you.
It means you have a leak. Your map has a hole in the world brushes exposing entities to the black void. If you don't know where it is, go to map>load pointfile and block the hole that the red line shows you.
Quote from TheTestmasterSphere on December 7, 2013, 1:39 pmOk so I did what you told me to do (Thanks for the leak tip, btw) but the line is aimless.
...and this is the line.
Not to be snarky, but I bet someone is going to say this map is every hammer crime ever.
Urge to stop mapping rising.
Ok so I did what you told me to do (Thanks for the leak tip, btw) but the line is aimless.
...and this is the line.
Not to be snarky, but I bet someone is going to say this map is every hammer crime ever.
Urge to stop mapping rising.
PLEASE DON'T LOOK AT MY POSTS FROM 2013
THEY ARE UGLY AND HIDEOUS
Quote from Lpfreaky90 on December 7, 2013, 1:54 pmYou seem to have stuff outside your map;
In the source engine you must have everything inside; so you must have walls and ceiling in order to get this to actually compile
You seem to have stuff outside your map;
In the source engine you must have everything inside; so you must have walls and ceiling in order to get this to actually compile

Quote from Gemarakup on December 7, 2013, 1:57 pmWell, for hammer it is. Your map is meant to be inside a box. If you have a large area, you need a large box. Simple! But you didn't do that. You're entire map is exposed. I'd recommend TopHATTwaffle's V2 tutorial videos on YouTube, because, you don't seem to understand how to get started.
Well, for hammer it is. Your map is meant to be inside a box. If you have a large area, you need a large box. Simple! But you didn't do that. You're entire map is exposed. I'd recommend TopHATTwaffle's V2 tutorial videos on YouTube, because, you don't seem to understand how to get started.
Quote from TheTestmasterSphere on December 7, 2013, 1:59 pmNo, my map is intended as an exterior building. There's the "GLaDOS Shutdown and Cake" Door on one side.
No, my map is intended as an exterior building. There's the "GLaDOS Shutdown and Cake" Door on one side.
PLEASE DON'T LOOK AT MY POSTS FROM 2013
THEY ARE UGLY AND HIDEOUS

Quote from Gemarakup on December 7, 2013, 2:02 pmAs I said, you need a large box. Texture the inside of the box with toolsblack. I think you should see the videos. The black void is not a pit BTW. Your map needs to be SOMEWHERE though.
As I said, you need a large box. Texture the inside of the box with toolsblack. I think you should see the videos. The black void is not a pit BTW. Your map needs to be SOMEWHERE though.
Quote from User on December 7, 2013, 2:05 pmLpfreaky90 wrote:In the source engine you must have everything inside; so you must have walls and ceiling in order to get this to actually compileTheTestmasterSphere wrote:No, my map is intended as an exterior building.That is the best answer i heard yet!
_____
Just take a look into some of valve Maps, in the wheatley levels.
There you'll see, that the whole level, is sorrounded by a huge box. Outside nodraw, and inside toolsblack. Your map must be 'everytime' a "closed" level.Here an Example:

That is the best answer i heard yet!
_____
Just take a look into some of valve Maps, in the wheatley levels.
There you'll see, that the whole level, is sorrounded by a huge box. Outside nodraw, and inside toolsblack. Your map must be 'everytime' a "closed" level.
Here an Example:
Quote from TheTestmasterSphere on December 7, 2013, 2:05 pmI tried putting a wooden box around it to make it unexposed, but no dice.
I tried putting a wooden box around it to make it unexposed, but no dice.
PLEASE DON'T LOOK AT MY POSTS FROM 2013
THEY ARE UGLY AND HIDEOUS